|The Entire Dwarf Mercenary Contingent|
I've been working on a ton of terrain and will have a number of posts on the blog soon covering that. But looking at the backlog of minis I have on my painting desk I've made a conscious effort complete and clear it. I took stock and noticed I still had a lot of dwarfs to paint. And this was after painting 8,000 points of Chaos Dwarfs! So with that in mind and my plan to have separate minis for each ally and mercenary contingent in the 3rd Edition Warhammer Fantasy Battle Army book I got to work.
My Warhammer Fantasy Battle Dwarf army grew out of the need for me to be my own ally. By my own ally I mean as I've noted on the blog before everyone in the gaming group back in our 3rd edition days already had all the "evil armies" picked, that left me to start with the Empire. So when we played really BIG battles like Jeff's Orc and Goblins and Dave's Skaven vs my Empire I needed allies. As a result I had to purchase and then paint a lot of minis. I bought some of Dave's dwarf crossbowmen and that was the nucleolus of my Dwarf army that is now probably close to 5,000 points.
Back to the Dwarf Mercenaries. The minis themselves are mainly from the awesome Battle for Skull Pass boxed set which I had bought two between 2008-2010. Mainly, these were for my 5th-8th Edition Chaos Dwarf. I also got a great deal on a Dwarf box set at Games Day 2008. Thus between these two sets I had enough left over to utilize for the mercenary force even after being used for four units of Chaos Dwarfs. This accomplished another part of my goal: clearing the painting table..
As I assembled the mercs, I realized I had everything I needed to fill out all units listed from odds and ends:
- 1 Dwarf Mercenary Commander (I used a leftover metal Hammerer model I had lying around.)
- 6 Mercenary Dwarf Sappers (Battle for Skull Pass miners. These guys obviously fit perfectly.)
- 19 Dwarf Mercenary Warriors (Battle for Skull Pass warriors.)
- 1 Dwarf Mercenary Artillery (a cannon from the Milton Bradley Battle Masters game; crew is a Dwarf Engineer model I painted years ago, an leftover dwarf artillery crewman and one dwarf mini I "Frakensteined" out of a punch of spare parts).
|Dwarf Mercenary Warriors & Commander|
force so if I wanted to use them as part of the larger force I easily could do so. Despite being a seperate force I like the flexibility. In fact with almost all of my armies and contingents I make them so they can span multiple editions as much as possible.
I've talked about it on chaosdwarfs.com before in my chaos dwarf blog about how sometimes units "fight" and the painting can be a pain, or chore. That was definitely the case with the crossbowmen. They were also originally assembled as a Chaos Dwarf crossbowmen. So not only did I have to modify them, but had to do a bunch of green stuffing and scrounge up enough pieces to make a unit. The painting was painful and seemed to take forever.
In contrast the dwarf warrior unit went together easily from assembly to painting, likewise with the miners who function as sappers and the cannon and it's crew. All of these guys were enjoyable to paint.
|Dwarf Mercenary Warriors armed with crossbows|
Because of this, in practical terms it's not the most useful mercenary or ally contingent on the table top in terms of utilization, but one I wanted to complete to "clear the desk".
Further a field I have now a fairly large Old Worlder Mercenary contingent (using some Old Glory minis, don't tell GW!) that is nearly complete in terms of collecting the minis. Likewise the Old Worlder Ally Contingent is rounding to form. Dwarf Allies, Dark Elf Ally are High Elf Ally are all likewise underway.