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Thursday, July 16, 2026

Warhammer - A Mighty Fortress...Sort Of...

It is important to first note that this is not that Mighty Fortress.

In fact this castle came about from missing out on that terrain piece back in the day and even recently on eBay... at least at a price that I'm willing to pay.

This Empire style castle originally started out as my attempt at recreating Castle Wittgenstein from Death on the Reik. In the end life got in the way and it wasn’t really going to be practical for anything other than playing the module. I got as far as the part which would become the gatehouse seen above, which corresponds to The Guard Tower (areas 28-29 / page 70 of the module).

While I did not finish the entire castle, I did set aside the work I had done, not knowing what I might use it for in the future. Seasoned terrain makers know this: never throw anything away. You never know when it might be needed.

It is also important to point out the timeline for this particular castle. I built it in January 2025 but have not blogged about it till now. After utilizing the same construction methods for the Guard Tower for T1- The Village of Hommlet I decided to go back and chronicle this one too.

In a way it was an idea to create an iconic castle from the RPG world in the same vein as the Moathouse from the fame of T1 - The Village of Hommlet that has come full circle. From the first attempt at Castle Wittgenstein inspired by the Moathouse to this to the Guard Tower in T1. As the band said, what a long strange trip it has been.


Materials List
  • Cardboard
  • Posterboard
  • Crescent board (it is thicker than poster board)
  • Balsa wood
  • Thin card (from cereal boxes and cracker boxes)
  • Foamcore (this is critical for keeping the weight down; used in the towers and walls)
  • Popsicle sticks
  • Toothpicks
  • Finishing nails (rivets for the gates) 
  • 1/2 gallon milk containers (towers) 
  • White glue
  • Super glue
  • X-Acto knife
  • Single hole puncher
  • Saw tooth pattern scissors
  • Coping saw
That’s it. it really doesn't take much more than that to create terrain pieces.
 
Finishing the Gatehouse 

When I did pick this back up the main task of the gatehouse was the upper wooden structure itself. I decided to make it removable and with vertical wooden walls inside and out. The six windows per side were an easy matter of cutting square toothpicks.

Gatehouse under construction
While the removable roof was a long process I actually enjoyed it. The roofing is standard and I have done it numerous times on terrain pieces. The only difference here was the angle. Simply cut some thin cardboard, overlap and glue. When I got to the inside roof however? For some strange reason I used Popsicle sticks and balsa wood to finish it off fully. While it will never really come into play during a game it does have the added benefit of having made the roof very strong and square.

The doors to the gatehouse were a bit of trouble as I bought some small metal hinges to make them swing open. The trouble from this arose in the fact that I had not initially intended for them to swing open. Rather they were going to be a solid static piece that would be removed for access. I wonder if that would have been the better route to go but on any event I made it work.

A special note is the jagged tooth scissors I had worked wonders for the patterns on the front gate. It was a simple matter of cutting them out of poster board and stacking several layers and later painting a rusty metallic color.

Construction

With the gatehouse roughly complete I was able to create the walls and towers easier. In a single night I was able to cut and assemble the foamcore basis of the walls and line up the four 1/2 gallon milk cartons that would become the towers.

Rounding to form

From there I figured out a way to make the battlements easier. Being that the walls were straight I simply made two posterboard templates. One was slightly taller than the other allowing for the angling of each battlement "tooth" echoing the Mighty Fortress kit. The key lesson was to only lightly score the bottom portion of each space between each tooth. This had the practical effect of making sure that each battlement section was a uniform width. From there it was a simple matter of placing the taller template in the back and the slightly shorter one towards the front edge of the wall with a slight overhang.

The overhang was needed for the machicolations which turned out to be easy to do. I simply measured
the length of the wall section in question, cut a piece of crescent board, and then used the single hole puncher being mindful of the spacing. Glued at an angle and done. I repeated this for the other three walls and two small wall sections near the gate.

One thing I wanted to do to add distinction to the towers was create a pronounced arrow loop on each external facing. These proved to be surprisingly easy to do and in the end added a lot of character.

Once the walls were complete I pondered just how to construct the walls themselves to look like stone. As a test I mixed up some concrete with a lot of glue. The results were less than impressive. The mixture did not adhere well and fortunately did not damage the walls. Even before I attempted this I knew I was going to have to cut and glue everything stone wise. I was simply looking for alternatives to the monotony of cutting and gluing.

WIP after the walls completed

About a week later I had barreled through the task of adding "stone" to the walls and towers. From there I tested the fit of each wall section and how they lined up before creating the balsa wood doors on each tower and double checked they lined up again.

Painting

After the failed attempt at the concrete mix I was a bit more alert on painting the castle proper. To start I used one of the smaller wall sections that flanked the guardhouse as a test. By this I mean I dry brushed it in succession: dark gray, medium gray and very lightly white. From there I did another dry brush of a very light mid orange and then washed it with watery black.

Once I had it down the next step was to repeat it on the walls and towers and add grass and rocks to the base of the walls.

In my opinion the color scheme works. I was surprised it was the light orange dry brush that pulled it together to echo field stone rather than plain solid gray. Too much gray makes a castle look fake and uninteresting. By doing it this way it pops more.

Taking Stock and Lessons Learned

Overall this was the fourth castle/fortress/tower I have built from nothing more than the material list above. In each case I learned something new and fair number of ways to not construct things.

The tally of castles, fortresses, and towers stands as follows:

  • A castle for Warhammer Siege for my buddies back in our high school days. It is long since lost in various moves from the house I grew up in. I built this one around 1990/91. It was all one unit and not modular. From its bulky nature I learned not to do that again...
  • A watch tower I made from a 1/4 milk carton (still have that one), circa 2001.
  • The Nippon castle  for my Nippon army in 3rd Edition Warhammer. As documented on the blog from 2012 to finally finishing it in 2020. This is modular for the walls but the central keep is not.
  • Dark Ages fortress that started simply from me noodling around whittling sticks. Finished in 2021.
  • In 2024 the simple Watch Tower from page 43 of the How to Make Wargames Terrain book from Games Workshop.
  • The Guard Tower  at Area #31 in T1 - The Village of Hommlet, July 2026.

Through all these I have learned three simple lessons: make it modular, keep it light and keep the materials list simple. And again I can’t stress it enough: make it light.

Final Thoughts 

All in all the project came out well considering its stop and start beginnings as an entirely different terrain piece. One of the things I am most happy about is how everything fits together well due to making it modular from the start. That and the fact the long straight wall sections are also useful for role playing games like AD&D.

The color of the whole thing was a surprise but a pleasant one. If it is a bit on the orange side in the photos that is OK. In person it is fairly subdued and works well with the color of the gatehouse roof.

Maybe someday in the future I will try again with Castle Wittgenstein but not now. The scale of Castle Von Wittgenstein which I initially based the terrain off of? It would be massive. Based on the illustration on the cover of the module and the comparison of the maps inside (which do not really match up at all) it was a bit off.

The cover art for Death on the Reik is iconic in fantasy games but the grandeur of the castle does not really translate well to 25mm scale in my opinion. At least that is what I found with the initial attempts.

That said, who knows what the future holds.

 
 

Wednesday, July 15, 2026

The Word of Hashut, A Timeless Legacy - Part IV

 

Parts I, II and III detail in full each step of the way of the journey that was the Word of Hashut.

Perhaps now that I'm older I can appreciate the accomplishment that the Word of Hashut represented. Through Parts I through III I hopefully shed some light onto just what went on behind the scenes and everything that made it what it was. There is much more to it than that but I wanted to preserve a bit of history regarding it.

More so then an ezine, the Word of Hashut captured the essence of Chaos Dwarfs Online at the time: We didn't need Games Workshop, they needed us. We didn't need official rules, we could and would make our own. The talented painters, sculptors, amazing writers and the community as a whole was lightning in a bottle. I'm honored and humbled even now to have been part of it.

Time however for us mortals has cruel pace to it: sometimes a blur, sometime interminably long. The years march on and in come respects when I joined Chaos Dwarfs Online in 2007? Seems like it was only yesterday. A blink and now Ms Willmark is grown and graduated from college, Willmark Jr approaching 21.

Likewise, some of the graybeards like me have stepped back and the joints are a bit stiffer (a sorcerer turning to stone already?) and others have taken the mantle forward with the new site on  Discourse (Chaos Dwarfs Online)

This is entirely proper and how it should be.

The new replaces the old. And the old? They line the main avenue - chaos sorcerers turned to stone on the way to the Grand Ziggaraut in Zharr Naggrund. 

Speaking of which I want to thank everyone who worked on it. To list everyone would take some time and I don't want to miss or slight anyone. Best bet is to download copies and see just who did what each issue.

Until the next time we cross paths, just remember we Chaos Dwarfs never forget a grudge, nor do we forgive! For ours is a grudge eternal and maybe just maybe one of the most powerful forces that the Warhammer Community has ever seen!

To close, I know its a cliched saying, but for me it rings true when looking back on the ezine: "Don't cry that its over, smile that it happened."

Truer words have never been spoken.

One last part, I have to share again what is perhaps my favorite example of chaos dwarf miniatures and the corresponding paint job by Harvestmouse!




 

Saturday, July 11, 2026

The Greatest Warriors of Westeros- Revised 2026

 


I am a huge fan of George R.R. Martin’s A Song of Ice and Fire (ASOIAF). I’ve read the main novels multiple times, devoured Fire & Blood, and re-watched the various television series multiple times as well. Across the five published books, the companion volumes, and the broader history of Westeros, Martin has given us an incredible roster of warriors: shining paragons of knighthood, cunning tacticians, and downright devious (or monstrous) fighters.

Back in 2011, before the release of A Dance with Dragons, I originally compiled a Top 10 list of the greatest warriors in Westeros (see the orginal list below). With new material and years of additional perspective, it was clear the rankings needed a thorough revision. Some positions have shifted, a few names dropped off, and the list has now expanded to a full Top 20.

What follows is my current, updated ranking—part tribute, part analysis, and entirely my own opinion. Rankings are based on a mix of demonstrated skill, battlefield reputation, leadership, and overall impact within the world of ice and fire.

What Matters in This Ranking

  • Warrior Ability First — Raw combat skill, proven feats, and battlefield effectiveness take priority. (Note: “Best knight” in the chivalric sense and “best warrior” are not always the same thing, as the Red Viper clearly demonstrates.)
  • Prime Condition — Characters are judged at their peak, not in their current or declining state.
  • Books Take Precedence — The novels are the primary canon. The television show is secondary. When both align (e.g., Ser Arthur Dayne), it strengthens the case. When they diverge (e.g., Brienne of Tarth), the books win. Example: Brienne is one of the strongest fighters in the current timeline, but her book feats (including nearly dying to Biter) keep her from ranking higher. The show version becomes somewhat inflated in later seasons.
  • Reputation + Results — What other characters say about them, combined with what they have actually accomplished.

Note on Leadership: While this ranking focuses primarily on individual warrior ability and combat prowess, leadership is used as a secondary tiebreaker when two warriors are otherwise close. Ser Arthur Dayne needs no help here—his reputation stands on pure skill. For something like Jaime Lannister versus Barristan Selmy, Jaime earns a slight edge due to his battlefield command experience. Robert Baratheon’s leadership during Robert’s Rebellion (ultimately winning a kingdom) boosts him significantly. The same logic applies elsewhere when feats are nearly equal.

So with all that said here are the new updated rankings. It's also important to note the tie at #3. The daylight between the two is so small in my opinion its near impossible to say one is better than the other.

Map of Westeros by Arwo1f can be found here
 

Twenty Greatest Warriors of Westeros

1. Ser Arthur Dayne, The Sword of the Morning - Untouchable #1. Near-universal consensus as the greatest knight Westeros has ever seen.

2. Oberyn Martell, The Red Viper of Dorne - His fight with the Mountain alone and overall deadliness justify it.
3A. Ser Jamie Lannister, The Kingslayer - Perhaps the greatest natural talent and prodigy of his generation.

3B. Ser Barristan Selmy, The Bold, - Lord Commander of the Kingsguard - All-time great. Legendary longevity and skill.

5. Daemon Blackfyre - The Black Dragon. Fire & Blood confirms his strength as a warrior and leader.

6. Aemon the Dragonknight - Legendary Targaryen hero. One of the most revered knights in history.

7. Robert Baratheon - An absolute monster in his prime during Robert’s Rebellion.

8. Sandor Clegane, TheHound - Fearsome size, skill, and surprising conscience make him a standout.

9. Gregor Clegane, The Mountain - Brutal strength and terror personified. Westeros’ most monstrous fighter.

10. Daemon Targaryen, The Rogue Prince - Charismatic, daring, and exceptionally skilled in battle.

11. Victarion Greyjoy -Ironborn brute force and veteran of countless raids and battles

12. Bronn - The smartest fighter on the list. Survives by knowing exactly when and how to fight.

13. Brynden Tully, The Blackfish - Uncompromising defender of Riverrun and one of the most respected knights alive.

14. Garlan Tyrell - Skilled and often underrated warrior of the Reach.

15. Gerold Hightower, The White Bull, Lord Commander of the Kingsguard - Tower of the Joy legend.

16. Rheagar Targaryen - The Prince of Dragonstone. Warrior-poet with immense talent.

17. Mance Rayder - King-Beyond-the-Wall. Battle-hardened leader of the Free Folk

18. Jon Snow - Rising force with proven skill, leadership, and resilience.

19. Qhorin Halfhand - Elite ranger of the Night’s Watch. Legendary among the brothers.

20. Brienne of Tarth - One of the strongest current-timeline fighters, despite some early setbacks.

In time I'll be reviewing all of them fully and adding the links back here. Part of the fun of this its all 

For the sake of completeness the original list from 2011 was as follows. In all cases I've gone back and repurposed the exiting entries and updated rather than leave them as is. I did this to avoid confusion of having two sets of posts for the same character on the blog. 

1. Ser Arthur Dayne, The Sword of the Morning

2. The Red Viper of Dorne

3. Ser Jamie Lannister, The King Slayer

4. Ser Barristan Selmy, Lord Commander of the Kingsguard

5. Sandor Clegane, The Hound

6. Syrio Forel

7. Gregor Clegane, The Mountain

8. Robert Baratheon

9.  Bronn

10.  Brynden Tully, The Blackfish

There you have it, the old list for historical purposes with the new updated ranking above. Opinions can (and will) be made as to why one warrior is better than another, but there can be some informed debate by reading the text closely and with the added bonus of the television show when it matches the character depicted.

Let me know your thoughts.

Wednesday, July 8, 2026

The Word of Hashut - Part III, In the Trenches

All issues of the Word of Hashut #1-12

The word I used in Part II covering the Word of Hashut production period was insane. As I look at the word now it is no less true: insane. Looking back, it is hard to believe it has been 15 years since I worked on this. In a way it seems like it was just yesterday.

I think the biggest thing that made it insane? The release schedule. For two and a half years we released an issue every quarter and to not sugar-coat it? It was brutal. No sooner than one issue was out the door and I would have maybe a month to do other things related to the hobby of Chaos Dwarfs Online or for Dogs of War Online. All the while with young kids, two jobs and a dog.

Now with say a quarterly magazine this would not be too bad in the “real world” but this was a gaggle of volunteers delivering a free ezine every quarter. That pace is not sustainable. Do I miss the pace? No, not really. Do I miss the frenetic nature of creating the ezine? Somewhat. Am I proud of what the team and I accomplished? You bet because there is no way I could have done it without all of them. This was me sure, but I had help to get there.

But what also stands out? Around 2011 when Issue #12 was out and a bit before Games Workshop had finally released stuff for “Infernal Dwarfs.” Can we say that we caused it? It is not likely but at the same time GW had to have been watching what was going on and said “Damn, these guys are not giving up.”

If I had to pick a single issue as my favorite, it is Issue #5. It was not that it was a high water mark per se, but it showed everything the fan community could be if we focused. Even the later issues were still quality in my opinion, but #5 was near pitch perfect. The cover was great. The interior art perfect and a great balance of articles: Thommy’s Campaign Pack, a great Battle Report, several ridiculous hobby articles by Tjub and Grimstonefire and Baggranor’s excellent "Shadow and Flame" graphic novel just to name a few.

Likewise Issue #8 was another stand out for me. Swissdictator and I ran the “Arena of Death” and low and behold Astragoth wins? People wondered if we rigged it at the time. We did not. Each round that went by he was plowing through opponents!

In terms of covers and the interior art we were blessed with a ton of talented artists who selflessly contributed to it no questions asked. In fact looking back? I do not think either Maul (our Submissions Coordinator) or I ever had to badger an artist. It was as simple as “we need x by y date.” And time and again the artists delivered.

On the subject of covers? My personal favorites are #6, #7 and #8. But I can not say we ever had a bad one. Each time it was an awesome feeling when it was delivered to me. In a way it felt like the issue was “complete” even if I still had more work to do.

Another thing I am proud of is we hit our stride early and the quality was excellent from the beginning. That is not to say there were not any missteps; there were. But on the balance of it, our successes far out-shined our missteps. The goal from the beginning was to compete with Skavenblight Gazette and I think we did. And if I can be biased (hey I also did Gold and Glory so I think I get a say!) I think we surpassed it. The page count, the variety and the sheer audacity of the project. Add to this we had a handicap that no other army faction had: they were current? Chaos Dwarfs were wandering the Plains of Zharr looking for a morsel from Games Workshop.

It was a wonderful time and a great time to be in the hobby. But like all things it would not last. In the final installment I will talk about some of the overall lessons, and the long view of history. Stay tuned

As a bonus, here are the unreleased covers of what Issues #12 and #13 would have looked like had I continued with the project. Issues were plotted out all the way to #15 with cover artists assigned and themes somewhat developed.

What was your impressions of the Word of Hashut? I'm open to hearing them! 

Unrleashed/unfinished Word of Hashut ezine covers #12 and #13

Sunday, July 5, 2026

T1 Village of Hommlet Guard Tower Terrain Build – 28mm Oldhammer / Greyhawk Campaign Project

Completed 28mm scale Hommlet Guard Tower terrain piece in a scenic setting for Greyhawk campaign use
The Guard Tower in the Village of Hommlet
 

Over the years I’ve created a number of terrain pieces, many of them focusing on castles and forts, many featured here on the blog.

In that vein, for my Greyhawk Campaign I’m running I decided to make the Guard Tower from T1 - The The Village of Hommlet. The natural question is why not create the Moathouse, since that’s where the adventurers will mostly be plying their trade? The answer is simple: way back in 2006, Paul Stormberg commissioned a scale model version for a wargame of Chainmail which Gary Gygax himself participated in.

So rather than create another one, I settled on the Guard Tower (area #31) and have been working events in my Greyhawk campaign in which the tower will feature. But that is very much in the future, so I will just focus on the construction of the tower itself for this post.

The first step in construction was making a copy of the tower floor plans and taping it to the shelving in front of me on the painting table for reference through the whole thing. This was very helpful as I didn’t have to keep looking over to the module itself.

On that subject the floor plans of the tower were helpful. The illustration on page 7 and the back cover were less so. At least the illustration on page 7 did give me a good idea of the stairs if nothing else for later. The back cover really doesn’t tell much for this nor does the original cover art. This isn’t a criticism per se, it’s just noting for what I needed they would not be used as my guides.

To start the Material List:

  • Cardboard
  • Thinner cardboard (the types from cereal, snack, or cracker boxes)
  • Toothpicks (for the arrow loops and trap door on the middle tower)
  • Popsicle sticks (for the drawbridge and flooring of the 2nd floor)
  • A round container of oatmeal (serves as the middle tower)
  • Small finishing nails (for the studs on the door to the middle tower)
  • R4 residential foam (the base)
  • Pressboard (for the base of the 2nd floor)
  • Posterboard (for the battlements)
  • Paint
  • Superglue
  • White glue
  • Glue gun
  • Xacto knife
  • Stone gravel and green flock for the base
  • Coping saw
  • Dremel tool
  • Small electric drill
Construction
I actually started on the creation of the tower in early November 2025, but got sidetracked. Sidetracked by what you ask? My Citadel Giant, that’s what! When I picked it back up the tower was in the basic state noted here in the first photo. One of the initial challenges I had to work out was creating it in 25/28mm scale. It was going to be big no matter what. As I noted, I’ve created several castles in 25/28mm scale before along with a lot of buildings, but the initial cuts always seem “too big.”
Early WIP of the 28mm scale Hommlet Guard Tower basic cardboard form on the painting table
Very, very early WIP

The second challenge is that the interior was going to be a chore to even get remotely passable in terms of usability. For a while I debated on the wisdom of doing so. In the end I knew I’d have to create the interior and made peace with it. At the same time, looking at the floor plans I knew it would be impossible to do exactly as is. It was also at this stage that I decided to omit the lowest level as that was going to add another level of complexity and to the overall height.

The third and final challenge was using flat surfaces in a round structure. Trust me, it’s much more difficult than it sounds. Cardboard can be bent and cut, yes, but some shapes are not easy to do.

The first big task was to get the shape the right size for the tower proper along with the two flanking towers to be circular. I was ideally looking for a circle the size of a bucket but none fit what I was roughly measuring out. Through some trial and error I got it right after the second try.

Once that was done, creating the vertical walls was somewhat easier. The glue gun was invaluable here, keeping everything set while I added the next piece and the next. In short order the basic form was set and I went over the glue gun joints with white glue to reinforce them all. Then the tower sat for a number of months.

When I picked this back up about a month ago, I remembered the interiors would be a chore, but so too would the stone work for the outside. As you can see from the work in progress photos it was a LOT of cutting and gluing with the glue gun.

For the materials to make the stone I fortunately saved snack boxes over the years for construction. The excellent How to Make Wargames Terrain book from Games Workshop is invaluable for this. I have a copy but it has been out of print for decades (the 1996 version is the best in my opinion).

The attaching of the stone to the outer surface was a long process over about two weeks. As you can see it became something quite garish from all the clashing colors as I went! (see the photo to the right). The primary challenge here was containing/corralling the glue from the glue gun. The glue sets quickly and speed is needed to get the part in question into place before it sets without excess glue or wispy strings. The good thing is after doing it so many times it got to be second nature.

The first interior work was the hardest: the ramps. While it works fine for an adventure in role-playing

Color explosion during stone cladding on the 28mm Hommlet Guard Tower – snack box cardboard in progress
Color explosion!

games it does not work well for a modeling project, nor for lining up arrow slits. Hearkening back to my Nippon castle from several years ago I was eventually able to get the ramps passable and removable from the interior. Not perfect, just passable. I really, really wish Gary would have done something different here… The interior stones? As said it wasn’t easy, but I did get into a rhythm in some spots and listened to several podcasts to while away the time as I toiled.

The battlements were the next stop after the interior. Once again, a previous project helped here. I have not posted it yet, but I have created an entire Empire castle (see the very end of the post for more on this) roughly based on the Warhammer Mighty Fortress. In that castle project I figured out how to make battlements from poster board and to do it in such a way to expedite the process. Basically the key breakthrough was to lightly score the flat section that forms “in between” each battlement and fold it down. Coupled with a slightly higher battlement section behind, the two were glued together leaving only the sides of each battlement “tooth” to be completed.

The big roadblock here? As you guessed it, doing this on a round surface made it tougher. I had to account for the circumference being smaller on the interior than the exterior. Through trial and error I worked it out and then started attaching sections to the upper tower base.

The next big challenge was the roof and machicolations on the removable tower top. The machicolations took quite a while to get right as the spacing was at best an inexact science. Several times I needed to cut already glued sections off to get the whole to fit right. But after a while—with a lot of putting the top on, marking the under-hang, and popping it off—I was able to add them one by one.

Another point of note was the central tower itself. I’m fairly sure oatmeal containers are not designed with hobby terrain in mind despite being the perfect size and shape (let alone being sawed through). Because of that, getting it to set level took some time and some shims. In the end it worked perfectly with the right shape and diameter.

Removable tower top with machicolations and Wizkids catapults on the 28mm Hommlet Guard Tower
Removable top and catapults

Once the base construction was done and I repeated the method for the battlements on the upper level, it was also time to repeat the steps for the machicolations on the middle tower to finish it off. The final push of the “stones” commenced, wrapping the middle tower surface all the way to the top and adding the trap door.

It’s important to note that I did not make the middle tower removable like the lower. The interior sections of the lower tower showed me that actually getting my hands into an even smaller diameter was going to be a problem. On the lower sections it was barely possible, and I wasn’t looking forward to that again. At that point I made the executive decision to skip it.

Next up was the base. The base was nothing more than cut R4 residential foam (which can be found at a home improvement store) with a depression hollowed out for the tower to sit in. That got to be quite messy with cutting and sanding to get it to fit right. In the end, like the middle tower, it required a few shims here and there for it to set level. This did not matter too much as I knew they would be covered up when I added the gravel to the base. The base was set with copious amounts of white glue and left to dry overnight.

The next night I scored the base in several sections and used white glue to attach the stone gravel and let that sit overnight.

Painting

When it finally came time to start painting, the weather does what it always does around here: turns the humidity up to 11. We all know what that means — no spray paint. But as I was contemplating that, I knew it would have to be primed by hand anyway. Spray paint and cardboard don’t usually adhere well. As it was, a solid evening ended up being devoted to priming the tower black. I needed two coats in most places as the “shiny side” of the thin cardboard needed to be facing out (the inner side is too rough and too porous, which would cause warping).

Once primed, the first step was to dry brush the tower gray. Now it might seem like the more straightforward thing to do is simply coat the whole thing gray. While that can be done, it also wasn’t what I was going for. Painting structures like this uniformly gray makes castles/towers look "cartoonish" in my opinion. I wanted the dark shades to come through.

After the initial color, next up was lightly dry brushing straight white onto the surface. This was done very lightly for highlights and not to turn it white. After the white came something that might seem unusual for a color, but something I did with the Empire Castle: a dry brush of a lighter orange. This might seem odd, but what it does is make the rock seem more realistic, especially with what I knew I’d be doing in the final painting step. I went from the base on up to the removable tower top. Once done I did notice the upper level was too "orangish," but no matter.

Why I didn’t worry about “too much orange” was because of the last step in painting the tower: a light wash of black. To achieve this a mix of a very watery black wash was all that was needed. In most cases water and cardboard do not mix; warping can occur. But because I sealed it off with two undercoats I was fairly certain it would hold up well. Rather than simply dousing it with the watery paint, it was applied via brush with broad strokes to cover all the surface areas. I actually did three passes in total to get the coverage desired, letting it fully dry between passes. What this achieved was a surface that looked like natural field stone, the kind that was likely being used as a building component for the small keep being constructed in Hommlet, of which the Guard Tower is part.

The final part for the tower proper was the creation of the stone steps. Through some trial and error I got the foam “stones” to sit right for the most part and it was a simple matter of cutting, sanding, and gluing everything to get to its final shape. The painting process was the same as for the exterior of the tower itself.

Yet to Complete

At the time of posting this the second interior level is fully constructed, removable, and primed but not yet fully painted. I’ll add a followup post to this one when it’s complete. Also, the shield above the gatehouse likewise needs to be finished with the coat of arms of Hommlet.

Closing thoughts

In all I’m pleased with how it came out and it was a fun project to work on in the man cave. There are a few minor mistake areas, but not enough that people would notice unless looking really hard (one section of the battlements has a wider gap than I had anticipated and one arrow slit alignment issue).

One happy accident was the area of the placement for the catapults. I hadn’t set out with placing the engines there but imagine my surprise when the plastic ones from Wizkids just fit inside. Even better was the fact that I got four of them from the local gaming store reduction bin for something like a total of $10. I was originally going to create them out of balsa wood but this saved me time.

Another happy accident? Rufus the fighter who inhabits the tower? I was able to represent him with one of my Ral Partha miniatures which is actually one of the oldest minis I have in my collection. He was not mine originally but got passed down to me when my older brother stopped playing AD&D. There is something cool about the axe-wielding mini from the early 80s paired with the recently completed tower.

Overall, I hope when it’s needed in the campaign it will be a “big reveal” moment and the players will appreciate it. I’m not saying too much just yet as one of my players follows my blog. If nothing else

Completed 28mm Hommlet Guard Tower terrain piece with battlements, steps, and catapults for Greyhawk campaign
The finished Guardhouse!

then at least I got to share it with the wider gaming community.

I’m also pleased that in the end I decided against recreating the Moathouse itself. Others have already done it and done it quite well; no need to revisit. In a way it adds to the overall story of folks creating terrain for T1 – The Village of Hommlet… Does this now mean I need to make the Church of Saint Cuthbert too, or the Inn of the Welcome Wench?

One final note: as I’ve done plenty of these projects, one thing that always surprises me every time is the amount of waste material these things generate from all the cutting and sawing. It behooves you, at minimum, if attempting a project like this to clean up at least every night or it gets messy fast. This build I was very disciplined — after finishing each major section I had the hand broom out sweeping and was using the shop vac regularly. The sanding and cutting of the base was even more so. Trust me, your hobby area will thank you for the diligence.

For reference as completed: the tower is about 19½ inches tall, 13 inches wide, and 13 inches in depth.

There you have it — the Guard Tower of Rufus and Burne from TSR’s T1 - The Village of Hommlet.

As I noted about the Empire Fortress project above, that project really was using leftover parts from my abortive attempt to create Castle Von Wittgenstein from the Enemy Within campaign for Warhammer Fantasy Role-Play. I stopped that project because of the sheer size and scale along with the limited utility of it. The part I reused was what became the gatehouse. I’ll be posting about that in the not too distant future. It’s also ironic that project was inspired by the Moathouse too.

What are your thoughts on the project or the Village of Hommlet in general? 

End note: as I noted about the Empire Fortress project above. The project really was using leftover parts from my abortive attempt to create Castle Von Wittgenstein from the Enemy Within campaign for Warhammer Fantasy Role-Play. I stopped that project because of the sheer size and scale along with the limited utility of it. The part I reused was what became the gatehouse. I’ll be posting about that in the not too distant future. Its also ironic that project was inspired by the Moathouse too. 

Saturday, July 4, 2026

HS1 – The Star Spangled Standoff, a module for Hurled into Eternity

As I noted at RPG Pub, the first module for Hurled into Eternity is ready to go: HS1 – The Star Spangled Standoff.

In keeping with the our 250th celebration of America’s Independence, likewise the townsfolk of Liberty Fork find themselves beset by outlaw forces of the Iron Confederation after the devastating Civil War. The good people of the town simply want a respite from the horrors of that conflict, but the Confederation has other ideas, yet somehow the Shattered Union staggers on.

Fortunately for the townsfolk, The Masked Rider and Spirit Hawk, heroes of the dusty trail, are there to render aid and set the wrong things right!

With all that said as an introduction, I invite you to take a look at the free PDF of the module to see just how things work in Hurled into Eternity. But I also add that it is very much a work in progress. What do I mean? Unlike most types of role-playing games, the western genre can’t fall back onto tropes like exploring dungeons and fighting monsters. Westerns are about shootouts and high stakes. But they also follow a script in a way. By that I mean the Judge needs to think more like a movie director to keep the action flowing.

So with all that said, I present the Alpha scenario of HS1 – The Star Spangled Standoff. I very much look forward to feedback because, unlike writing the rules for the game, modules have proved to be trickier. I’m not saying this as a cop out, but rather I think this is the best idea I’ve put forward so far. It needs input to determine if this is the right track.

So there it is. Download it, give it a whirl, and let me know your thoughts.

The Frontier beckons.

Link to the Alpha version of: HS1 – The Star Spangled Standoff

Link to the Alpha rules of: Hurled into Eternity

Tuesday, June 23, 2026

The Invaders: A License to Print Money That Disney Would Probably Burn Instead

With Supergirl's opening right around the corner, I went back to a post I made on a forum right after the disastrous release of The Marvels in 2023. I suspect Supergirl will suffer the same fate. But the funny thing about superhero movies? I don’t think it needs to be that way.

So what do the two have in common?

After watching the MCU chase its tail with lectures, multiverse homework, and diminishing returns, I returned to that forum post d and the idea that actually makes more sense now. Pure, unadulterated entertain-first superhero action. No modern baggage. No deconstruction. Just WWII-era heroes punching Nazis and super-villains like they mean it.

The Invaders

 

Clear-cut good versus evil. High-stakes spectacle. Legacy heroics done right. This is the period piece that feels like a return to Captain America: The First Avenger energy: but expanded into a full team book. Heroes being heroes. Audiences are starving for exactly this after years of gray morality, “messy heroines,” and "singing planets" nonsense. No flerkins need apply.

Why This Prints Money (If Done Right)

  • Nostalgia + Fresh Hook: Digitally de-aged Chris Evans as Steve Rogers leading the charge? Instant credibility for the core audience that built the MCU. Pair him with classic WWII aesthetics, practical effects where possible, and massive action set pieces: D-Day landings, Atlantic naval battles, occult Nazi threats. No one’s tired of watching good guys win against actual evil.

  • Avoids Every Post-2019 Trap: Straightforward plot. Axis super-soldiers. Vampire Nazis. Ancient threats. Earned heroism, real camaraderie, and decisive victories. No bait-and-switch marketing. No sidelining the lead to push new characters with identity arcs. Just pulp adventure done with modern budgets.

  • Franchise Potential: One solid event film that can spawn sequels (post-war All-Winners Squad), a Disney+ series, or smart Avengers ties without forcing the multiverse garbage. Low-risk, high-reward compared to another mid-tier "modern hero has relevance issues" story.’ Hell, the Howling Commandos were in Captain America: The First Avenger, why not spin them off too?

Casting Breakdown & Suggestions

Here’s my take on who should be which character (I’m open to better suggestions, hit the comments):

  • Captain America — Digitally de-aged Chris Evans. Non-negotiable. He is Steve Rogers. The de-aging tech worked for old Cap; it can absolutely deliver 1940s Steve kicking ass and taking names. Of course if Cap is in this, we need a de-aged Peggy Carter (Hailey Atwell) and Howard Stark (Dominic Carter) making appearances.

  • Union JackTimothy Chalamet nails the British aristocrat/adventurer vibe: lean, intense, period-appropriate. He could bring that needed charisma to the Union Jack reveal.

  • SpitfireFreya Allen. Elegant, British. Perfect look and intensity for a super-speed heroine with that golden age flair.

  • Bucky — Hold off for now. Save de-aged Sebastian Stan for a sequel or post-credits stinger. Keep the first film focused on Cap commanding the team.

  • Namor — Toughest call, but worth including for the classic big-three dynamic. Tenoch Huerta (from Wakanda Forever) or a recast with someone imposing. Make him the anti-hero who still punches fascists hard. Also there is a some unusual restrictions on Namor in film owing to Universal owning the film rights.

  • Miss America — A young, actress with that all-American presence. Sydney Sweeney, or Sadie Sink, for fresh energy.

  • Whizzer — Speedster slot. Go athletic and charming: Glen Powell could work, or keep budget on effects with a strong unknown.

  • Human Torch / ToroXolo Maridueña seems well suited to this. Practical fire work plus CGI spectacle.

All that said? To avoid the sprawl of Eternals in terms of characters on the big screen, I’d drop Namor and potentially Whizzer to keep the team leaner. Five to maybe six works and avoids the audience going “who?”

Villains: Baron Blood for vampire Nazi horror. Master Man as the super-soldier rival to Cap. Maybe some Red Skull ties. Again, Pure pulp fun, no moral ambiguity required.

Production Notes to Make It Epic

The tone should be Captain America: The First Avenger meets Raiders of the Lost Ark with strong team dynamics. Heavy on practical stunts and real location/period sets for that authentic WWII grit, then cut loose with the superpowers when it counts for maximum spectacle.

But let’s be real about Disney’s likely 180: they’d probably mess up with the casting of half the team, inject modern commentary, or turn it into another “found family with issues” vehicle. That’s why this stays a fantasy pitch for now. It highlights exactly what could work if they stopped fighting the audience.

Budget it as a 2.5-hour event film. Market it as “The Avengers of WWII” with the tagline: “Before the Avengers, there were the Invaders.”

This is the kind of movie that reminds people why they fell in love with superheroes in the first place: aspirational, fun, and entertaining. It dodges every lecture trap and delivers exactly what (nearly) everyone has been begging for.

Hollywood keeps wondering why the genre is struggling. Ideas like this are the answer. They just have to stop being Hollywood about it.

Am I way off base here or is a great idea? You tell me.