
Still no Elfquest movie?
This one has puzzled me for a while. There’s been talk and rumors for years, yet nothing. There have been various fan trailers on YouTube, and the elves of Elfquest still enjoy solid popularity at comic conventions and cosplay events, but so far…zilch on the big screen.
If you’re like me (early 40s), you probably remember the excellent four-volume series that was Elfquest. Written by Richard and Wendy Pini, it was a seminal moment for me as a pre-teen. I read all four books multiple times. Wendy’s art was incredible throughout, and the story was well done. It also had the benefit of hitting right in the middle of AD&D’s popularity in the early 1980s. I don’t think there was anyone my age who hadn’t read it at least once.
Elfquest tells the story of the elves known as the Wolfriders and their fight for survival against humans on the World of Two Moons. Very quickly the tribe is forced to flee their woodland homeland, setting them on a path to find the legendary Palace of the High Ones — the progenitors of all elves.
What makes Elfquest great is the believability of the Wolfriders. Compared to the other, near-perfect tribes of elves, the Wolfriders are the only ones who truly adapt to the World of Two Moons and thrive. Their passions are believable, they’re mortal, and they’ve mingled with wolves to survive.
One would think that with the massive success of The Lord of the Rings and The Chronicles of Narnia movies, studios would be hungry for more fantasy material. I think it would be quite easy to turn Elfquest into a trilogy. Cutter’s quest for the Palace of the High Ones has a natural beginning, middle, and end. To me, Elfquest (or Dragonlance) makes the most sense as the “next” big fantasy trilogy. Elfquest could be done very easily, in my estimation.
As I almost always do, the question becomes: how does this apply to gaming?
- Back in the day there was the Elfquest RPG from Chaosium that went through at least two revisions I’m aware of. I never played the system, so I can’t comment on the mechanics, but the setting itself was compelling.
- The Quest for the Palace of the High Ones functions much like the War of the Lance in Dragonlance — a clear dividing line in the story. To some this might not matter, but for me it makes the world feel like it has two distinct eras: games set before the quest, and games set after.
- In my 2nd Edition campaign world I borrowed the idea of the High Ones arriving via silver ships. This eliminates the standard “oldest and wisest firstborn race” trope. They may be old and wise, but they are fundamentally alien to the world. By doing this, I’ve positioned them as at best neutral toward humans — and at times they have warred with each other. Since they were the last race “on the scene,” there’s also no need for the traditional animosity toward dwarves. It gives the elves a very different flavor in my opinion.
I’m not necessarily looking at this as a gamer with 30+ years of experience expecting it to appeal directly to me. I’m looking at it as a gamer who has kids. I haven’t read the series in years, but it always felt like part of the broader scene. There were write-ups of the main characters in Dragon magazine before the dedicated RPG came out, then more support afterward. Minis were produced, and it made it to a second edition. It never reached D&D levels of popularity, but what did?
To close, without getting stereotypical, I could easily see my daughter enjoying the read — and my son as well. One would think that with some of the craptastic movies that get made these days, Elfquest would be a no-brainer.
What do you think? Shouldn't Elfquest be on the big screen?