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Showing posts with label dark elf. Show all posts
Showing posts with label dark elf. Show all posts

Thursday, January 30, 2014

1st Edition AD&D Part II- My character, Relendor Silkenweb

Relendor and his familiar, the black cat, Soot
 
My Character
In the previous installment, I shared the origin of what I still call THE CAMPAIGN. That post covered the broad scope of the game—the 40,000-foot view, so to speak. Before I dive into the rest of the adventuring party, I want to focus on one of the only surviving artifacts from that era: my character sheet.

You’ll find a scan of it below. But before we get to that, a bit of context.

From what I can piece together, this isn’t the original sheet. The first page—the one with the main stats—was typed by Jeff, not me. The second page, which lists equipment and magic items, is definitely mine. I typed it up on my old Atari 800XL, typos and all. I recognize the format and the misspellings immediately.

The version I have is from later in the campaign. Some items had been gained, others lost. But it still brings back a flood of memories, and it’s the most tangible link I have to that incredible game.

 
First Glance at the Character Sheet
Looking at the first page of the character sheet, a few things jump out.

First—why does my character have such low Charisma? Trying to tell me something, Jeff? Ha!
More seriously, you’ll notice the Strength stat and a note about exceptional strength. That’s because I had a magical studded bracer of ogre power—functionally the same as gauntlets—but it only applied to the arm I was wearing it on. Why? Who knows. It never really caused problems in play, especially since my character fought with an unusual weapon for a dark elf: a spetum.

You’ll also see a note about ambidexterity, and under “Abilities,” the line: “You have all of the male drow abilities and penalties.” That said, I don’t recall ever fighting in the classic two-weapon drow style—not once. Why? Because I specialized in the spetum, and by the end of the campaign, I believe I was double-specialized.

Yeah, that was a house rule. But like I mentioned in Part I, we were walking our own path. I think I went through a number of magical spetums during the game, mostly because several of us were failing item saving throws at one point or another. Despite all that magic and specialization, I wasn’t the party’s top fighter—that title probably went to the half-ogre.

Fun aside: I’d just gotten a new set of smoke-colored translucent dice in the mail before we started this campaign. That d20 rolled 19s constantly. I must have used up all my luck in 1987, because now it barely rolls double digits.

The Equipment Sheet (and the Cat I didn't Ask for)

The equipment sheet was typed by me—misspellings, formatting quirks, and all. It is what it is.

Because Identify is so under-powered in 1st Edition—and due to the nature of Jeff’s campaign—we often had no idea what magic items actually did. We’d pick something up, mess around with it, and eventually figure it out... or not

Looking over the list now, it’s nothing earth-shattering. As I mentioned back in Part I, we’d just come off a short high-level campaign, so this time around we were intentionally going lower-powered. The magical bracer of ogre power was the first real item my character acquired. Oddly enough, it survived every item saving throw all the way to the end of the campaign.

One item I distinctly remember but didn’t list was the cloak of the bat. In hindsight, a cloak of the arachnid might’ve made more sense thematically, but the bat cloak served me well—until it was obliterated in a failed fireball saving throw. I still remember the collective sigh of relief from the rest of the party; apparently I’d been a little too enthusiastic about using it.

Then there’s the book of summoning “homucumuls.” Yes, I butchered the spelling. And no, I never actually used it. I think I kept it tucked away in my pouch of holding, waiting for the day my familiar bit the dust. Summoning a homunculus would’ve been cool, and it fit the tone of the character... it just never happened.

Broom? Book of Black Poetry? No idea on those...


The Familiar That Shouldn't Have Been

Here’s where things get weird. I’m not a cat person. I’ve always preferred dogs—still do. So imagine my frustration when I cast Find Familiar and, through random rolls, ended up with... a cat. Of course.

But then something unexpected happened.

Jeff’s family cat, Cogswell, started curling up on my lap every Saturday night during our sessions. He wasn’t a clingy cat otherwise, and I have no idea why he chose me—but there he was, week after week, purring away while I played. That was the only cat I ever genuinely liked.

Strangely, he never seemed interested in anyone else’s lap—or even in leaving mine. Every Saturday, it was like clockwork.

(Quick side note: despite not liking cats, I don’t like seeing them harmed either. My wife calls me “Diego the Animal Rescuer” because injured or stray animals just... find me. More than once we’ve had them show up at our house out of the blue.)

Anyway, somehow my familiar survived the entire campaign. Maybe it was dumb luck. Or maybe the real-life cat curled up on my lap had something to do with it. I’ll never know.

I also suspect Cogswell loved our gaming rituals. We’d usually chip in for pizza, and Mike (the older guy in our group) would drive out and get it. The empty pizza box often got left behind in the basement, and by the next Saturday, we’d find the cat munching on leftover crust—or whatever had hardened to the consistency of a brick.

Relendor Silkenweb, Miniatures and the Shield of Arion
One detail that still stands out from that campaign was Jeff’s use of his extensive Citadel Miniatures collection. He painted them himself—and did a great job by the standards of the time. Dave may have painted his too, though I wasn’t into miniature painting yet back then.

Looking back, the miniatures had a surprising influence on how we envisioned our characters. Mine was one of the 3rd Edition Foot Cavalry—a model named Toruviel Longstride. That mini, painted with dark blue skin and jet-black features to match the drow aesthetic, became the visual foundation for my character. Even the shield he carried would later factor into his personal goals and backstory.

And so there he was—one of my all-time favorite fighter/magic-users: Relendor Silkenweb.

A Name From the Vault
 I remember leafing through D3: Vault of the Drow in search of a name, and on page 14 I found “Captain Relonor.” Somehow that evolved into “Relendor,” and it stuck.

Relendor had one other distinction: he was the only PC in the campaign who never died. Every other party member was slain at least once, but somehow, he dodged that fate. I do recall one close call—he was dropped to -9 HP in a dungeon and stabilized immediately, purely by luck, thanks to a nearby party member. Probably because of Cogswell...

The Shield of Arion
Relendor’s full backstory is lost to time, but I remember the broad strokes. He had been sent by the Church of Arion (no Lolth in this setting) to recover the Shield of Arion, which had been stolen by a villain named Dragotha. Same name as the iconic undead dragon from D&D lore, but in this campaign, Dragotha was not a dracolich—just a powerful antagonist who ended up tying into all our characters’ backstories. He served as the thread that bound the party together.

I only ever read my own backstory, and sadly I no longer have it. Hopefully Jeff still has those character write-ups tucked away in his gaming archives somewhere.

That’s all for now. Next time, I’ll chronicle the rest of the adventuring party and the players behind them.

Previously, I said there were seven of us—but there may have been eight. I think Jim might have been playing with us at the time, and I seem to recall him running a dwarf fighter. I’ll have to see if I can jog the memory.

Until next time.



Saturday, January 15, 2011

My Perspective on Dark Elves, 1st and 2nd Edition AD&D – Part II

The source of so much spilled "digital ink."

In a previous post I talked about my personal road and involvement in playing dark elves in Advanced Dungeons and Dragons. I've played one dark elf in 1st edition (around 1986/7) and one in 2nd edition (1997/2000) since 1982; not a bad track record. My dark elf for 1st edition coincided with me purchasing Unearthed Arcana with my own cash which was a huge moment for me. Interestingly enough both coincided with two of the best campaigns I ever played in.

In 1989 the gaming world changed with the introduction of a character by R.A. Salvatore called Drizzt Do’Urden and since then grognards the world over have labeled this event along with Lorraine Williams as the worst things ever to happen to Advanced Dungeons and Dragons (I think it was 3rd and 4th edition that was the worst but that's just me). I fully agree with the Lorraine Williams part, the second, not so much and here's why.

Look at what changed, I mean what really changed. TSR hit a gold mine with what was morphing into a major character that rivaled Spiderman to Marvel Comics. Think about this: at one point in the late 80's there were four Spiderman titles in a month, four! Was he overexposed? Most assuredly, but more to the point Marvel was smart — they were using their most well known property to gain more sales. Smart companies do this and if I was in the same boat I'd probably do the very same thing. So with that realization it was all Drizzt Do’Urden all the time everywhere in the Realms. If this was say for a character from Greyhawk I don't think there would be this much gnashing of teeth this many decades later. Gord anyone?

In a way I don't think anyone can fault TSR for having him appear so much. In this sense Drizzt is no different than Marvel using Spiderman as their poster boy and the parallels are somewhat similar as to why they were so popular:

  • Loners (by and large)
  • Both misunderstood by the "public at large"
  • Both intrinsically good, despite those they protect not understanding them

By and large this probably describes large numbers of teenage boys who probably formed the largest readership of the character. I don't look down on anyone who might make their teenage years easier — one knows they are hard enough as it is.

So with all that said what makes Drizzt whiny and not Peter? I really don't think either are personally but maybe that's me. I think much like Ravenloft, Dragonlance's D1-15 and Drizzt it's a case of people's impression of them that means "this is so" rather than what it might actually be. Look through Dragonlance, some think its "rail-roady", sure it is to a point but that's what happens when you mirror a series of books and vice-versa. Peter could be pretty darn whiny, especially in the early days. Rarely does Drizzt's mask slip, it may have later as I stopped reading the series after Siege of Darkness.

I think the problem that exists for the old time gamers is the fact that it changed the idea of Dark Elves very much from what Gary Gygax imagined them in the Fiend Folio and D1-3 the Drow Series (the companion to the Giant Series G1-3). 

The problem I have with that is that what was Gary imagining from exactly? Traditionally Dark Elves were a Norse idea and I see some direct influence there. If one looks at the literary sources of say Tolkien, his dark elves are those that never beheld the Light of the Trees of Valinor, again something very different. I like Gary's imagining in D3- Vault of the Drow as opposed to say the City of Menzoberranzan boxed set (circa 1992) but both have merits. Newer school players are probably bound to like the latter. Doesn't mean that either is wrong, but in over two decades of gaming archetypes are bound to change. Whether they want to admit it I'm guessing that the people consuming the media and games have changed as well.

Another problem I see with this over-arcing theme of dark elves is that once someone played in or read G1-3, and D1-3 the cat was largely out of the bag anyways. It's not like you can stuff that particular genie back in the bottle again. Then the issue was compounded with the explosion of Salvatore's writing and the Forgotten Realms shifting to the default campaign setting for Advanced Dungeons and Dragons. I think this also speaks to a larger problem as well: the politics of TSR, the ouster of Gary and the fact that second edition was starting to become more and more of a reality to the older generation of Advanced Dungeons and Dragons gamers. This lead to a massive schism that still reverberates today which I won't delve into here.

Expounding on this further then brings to nature of the character Drizzt. Many of the old guard simply label him as a munchkin character that is over the top and breaks the rules of the game. That may be so, but if anything he fits better rules-wise in 1st edition, and after all 1st edition allowed for the playing of dark elves as characters by none other than Gary... It's important to note that while I'm a big fan of Greyhawk in terms of a campaign setting (with all its clunky weirdness that goes hand in hand with it) it's not like the World of Greyhawk is not without its munchkin characters either: Again, Mordenkainen and the Circle of Eight anyone? So when you throw all of this together a rather combustible mix is starting to brew.

So why might that be? I think Drizzt also came about at a certain time (the late 80's/early 90's) that were much different than the 70's and what the gamers then grew up with in terms of reading. Keep in mind reading being the primary mode for the transmission of these ideas or by mail ;) In some cases the older generation of gamers and wargamers grew up with the likes of Buck Rogers, Flash Gordon and such. Harryhausen's movies were also likely to be big in their formative years. For the newer gamers and the ones that straddled that line (like me) we were exposed to a wide variety of things and to us our first introduction to say Conan was through a movie rather than the books. I guess what I'm trying to say here is that the character-type is different than the player. The player identifies with the character, but is the character type tainted by the player type? I wonder if some of the "good" drow syndrome was related to the "Worf syndrome"; surely there had to be some Klingons that weren't rat bastards? right? (Don't look at me I liked the Romulans better, even though Worf may have influenced one of my dark elves...)

If the argument that the character of Drizzt attracts a certain type of player, then I would agree with that and that is where the problem lies. Looking over multiple forums that cater to multiple editions this is the sense I get. It would seem that many old-schoolers are continually beset with new school players wanting to play drow rangers dual wielding scimitars. I doubt that's the case for everyone, but lets go with it for a moment. If that's the case then I count myself lucky as I've never had to deal with that in my group. While this maybe is indeed a problem, I can certainly understand why someone would want that escape. We play this game as a means of escape if only for a little while. What many younger players might want is an escape for any number of reasons where they are victims of their surroundings per say or things that are terrible in their regular everyday lives. Its easy to sit back and disparage kids for wanting to play out some fantasies of not being the victim and the butt kicker, to give it out rather than have to take it. I see nothing wrong with that. Some will counter with: "What about the 40-year guys doing this?" Well is that a problem with the character/stereotype they want to play, or that type of player? I'd say the latter.

So how does one reconcile the imagery of dark elves in this day and age? I'm not sure you can. Because it's reached such a level in the gaming community especially the Dungeons and Dragons community that it's a touch-point for certain factions. I'm not going to worry about Dungeons and Dragons 3.0, 3.5 or 4 because they represent such a departure for what many consider Advanced Dungeons and Dragons that it's largely irrelevant to the people that would be playing the older editions of the game. As I noted on Dragonsfoot the first order of business to reclaim the dark elves (if that is indeed your aim) is at once the easiest and toughest: no Dark Elf PCs. This might cause an uproar in your group depending on the players, but then you don't have to worry about the "Drizzt Syndrome" of certain types of players wanting to play him. 2nd point: return them to being monsters of an unknown quality rather than known the world over; think about it in this sense:

  • In the Forgotten Realms - Dark Elves are evil, wicked and downright sadistic. All over the Realms people know they are evil, have heard of them etc. But how is this so for such a "rare" race? Seems like plenty of the common folk have plenty of advanced knowledge of deep underground races. Unless this is of course because they raid so often?
  • In the World of Greyhawk Dark Elves are evil, wicked and downright sadistic. People know they are evil, but yet at the same time barely know of them... How can either of these be?

In a pseudo medieval setting most people are going to have extremely limited knowledge of really ancient legends. Dark elves fall in that category. They are going to be worried about farming, winters and "real" monsters like goblins, orcs, hobgoblins and ogres; the ones that they do know of and probably have seen with their own eyes. So how would most folk hate and fear them if they are that rare?

The answer is that the imagery of dark elves is so muddled in Advanced Dungeons and Dragons that you have to separate out just what they are. Or at least separate player expectation. The DM needs to make a decision of how they are presented in his world. Are they mysterious and unknown? If so it stands to reason that most people would have no idea what they are if they saw one and certainly would have no idea of them being the "bogey-man" race that they are presented as. The Forgotten Realms is more guilty of this than Greyhawk per se. In Greyhawk the dark elves are largely unknown and I think the less a DM allows them the better off things will be.

Lolth, 3rd edition art of the demon/drow lesser goddess.
For 3rd edition art, not too bad.
Another benefit of making them unknown is that it eliminates one of the main role-playing reasons why someone might want to play a certain drow ranger clone: if people aren't going to automatically want to kill them on sight it negates the tragic hero angle right off the bat. If the default meme of the last twenty years is gone, what incentive is there for these players to play the same thing they read about? There isn't and there is the beauty of it: they can then be free to play their dark elf as something else, not what they read in a book.

Dark elves do not have to be a touch point like they have been prior, they can be more of what they used to be. It merely takes more effort than it used to.

With all that said, I'm looking forward to writing my first dark elf inspired adventure and for 1st edition Advanced Dungeons and Dragons rules no less. It will be a replacement for Q1 - Queen of the Demonweb Pits, it's very much in need of a better ending and hopefully I can deliver. UPDATE: not long after I started it was noted on Dragonsfoot that someone already done the work: Skein of the Deathmother by John A. Turcotte. Well, that saved time!

In closing for my own part I'm fairly neutral in this as I grow older, having played two dark elf characters since 1982 hardly makes me a fan-boy for them as in both cases it was what my inner muse whispered at the time. I guess playing Warhammer also affected how I viewed dark elves as well as the imagery there is a whole 'nother discussion in and of itself.

Oh and one last thing from D3 by none other than Gary Gygax:  

"In the right hand cage there is a dark elf fighter/magic-user of 4th/4th (HP: 24, no armor, 12 strength, 18 intelligence, 9 wisdom, 18 dexterity, 15 constitution, 13 charisma) placed into captivity yesterday and paralyzed by the spider demoness. He is Nilonim, a dissident Drow captured in Erelhei-Cinlu where he led a band of rebels attempting to overthrow noble rule. He is of neutral alignment with a slight tendency towards good deeds."  

Interesting stuff, were the seeds for the explosion of good Drow contained within? I'm not saying Gary intended anything by this, but it had to have been in there for some reason.

Friday, December 31, 2010

My Perspective on Dark Elves, 1st and 2nd Edition AD&D – Part I

1st edition dark elf art by Bill Willingham
Awesome Bill Willingham art!

(I should start with the fact that I read the first books when they came out that featured Dark Elves by RA Salvatore in 1988 with the first being the Crystal Shard; however as you will see my experience fortunately predates his work by about one year).

Before I get into the particulars of the role-playing genre and dark elves in general, I think I should point out a few things. Unlike most people that started playing the game, I was not a geek or nerd per se. I suspect that some had the same path as me, but not too many. I played sports (football even from the time I was 7-8), had lots of girlfriends even from an early age. So suffice to say I was not the lonely prototypical nerd staying in my basement playing D&D to the exclusion of all else. In fact, some of my girlfriends in high school were downright hot! (what the Hell they were doing with me is another post for another time ;) I might be a geek now, but I digress. So for at least me it blows the angst geek stereotype that wants to play dark elves right out of the water.

Now, with all this said I have a terrible secret: I have played drow characters! Harsh? Fan-boy, I know? Hardly. However, I have only played two in my gaming life of 30 years and both were fun for different reasons.

My first experience with dark elves started with the first AD&D book I bought myself, the much maligned Unearthed Arcana. Contained within the tome, really a collection of Gary Gygax's home campaign notes to a large degree, were expanded rules for demi-human races, including Dark Elves. Funny when I look at it now, the deep gnomes may have even more munchkin rules than the dark elves! The Duergar and the Dark Elves are about neck and neck in my honest opinion.

Playing in one of our last 1st edition D&D campaigns in high school before we switched to 2nd, I decided to play a dark elf fighter/magic-user wielding a spetum and shield to mean effect and casting many a fireball and lightning bolt that crossed his path. This was late 1986/early 1987. I still have his character sheet and looking through his notes he finished at around levels 7/9 for about 2 years of play. His name was Relendor Silkenweb. The main memories I have of playing him was that he was very much a mercenary and approached most obstacles with that mindset.

My second dark elf was from the 90s and was created in early 1997 for a 2nd Edition AD&D campaign. Previously the DM tried to get us to play Basic via the Rules Cyclopedia. For one reason or another the group stopped playing and reformed a few weeks later. I played an elf fighter with a morbid curiosity towards death. With that short-lived character called Cormac in Basic D&D I came up with the idea of my second dark elf character named Yonel Var-Empyr, a dark elf elven knight using a kit from Elves of the Evermeet based off Cormac.

Now how I got to this was a bit weird so bear with me. At the time I was re-reading all of the Elric books and being easy reads I plowed through them all. It was from this third read that I would later form up his back-story. I also remember being influenced by Worf on Star Trek - The Next Generation.

I also chalk some of it up to breaking my leg in thirteen places and being on pain killers for months on end...

With all that said, the character gained a ton of back history and it melded to the history of the game the DM presented. It was quite organic. He eventually became a leader of outcast elves, mainly surface elves at that. The interesting thing is that at either time with either character I can’t say I was influenced by the Dark Elf sagas of Drizzt Do’Urden. Shocking I know? In the first case I looked up some drow names from D3 - Descent into the Depths of the Earth and jumbled something around or dropped some letters. In the second case more Elric influence. Can’t quite remember how I came up with the second name.

So what does this have to do with dark elves per se I hear you say? Nothing and everything. As a player that came in a later wave to D&D and 1st AD&D via the Moldvay boxed set I got for Christmas in 1982, I have a different perspective of TSR and its events relating to dark elves, and the road that led to second edition. I mention these because to many the two are the same thing: dark elves and 2nd edition.

Switching gears a bit: Being 12 in 1985, I only had a vague impression or understanding that Gary Gygax had left TSR and no idea as to all the reasons till many years later. So with this in mind my friends and I had about two years of AD&D under our belts and much of that was figuring out what to do with it and coming up with some munchkin characters that make anything R.A. Salvatore could come up with look tame in comparison.

We noodled around with both Basic and AD&D and blended them together as I am sure a lot of people did. I quit that group and joined another group which is where I played my first dark elf listed above. From there I played with some excellent guys who are still my friends to this day, yes even including the 2nd edition games.

Now cross this with my DMing. In my current gaming group either one other DM and I take the DMing chores. In the times I DM’d I think I have used the dark elves as protagonists exactly once as a minor story arc revolving around a human PC cleric. When it is all said and done my favorite underdark race and one that I often use in my AD&D games is the Derro, another creature that first appeared in 1st edition AD&D...

So thus you have my perspective as a Dungeon Master (I rarely use them) and I have played exactly two dark elves since 1982. Thus the stage is set for my discussion of Drizzt, Dark Elves and 2nd edition AD&D.

So this closes out Part I. I will be starting on Part II soon. That next one is going to really get into the meat if you will, mirroring my analysis of the rise of 2nd Edition and the hated cliché of the Dark Elf character, what the archetype means and how it mirrored TSR.