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Showing posts with label All Flesh must be Eaten. Show all posts
Showing posts with label All Flesh must be Eaten. Show all posts

Sunday, February 15, 2015

The Thing RPG Ideas – Paranoia, Survival, and No-Win Scenarios

 

Since it's sub zero Fahrenheit here in western NY, (it's about -2 with wind chill -22) I figured this would be a great time for this post given the location of the movie!

Continuing my musings on campaign worlds on the blog as of late, here's a thought: How about a game (and it could work in almost any game system) based on The Thing? Obviously, the horror genre games would work, but in a way it could be derivative of zombie genre as I covered here or perhaps using Twilight 2000? These are just a few thoughts that come to mind.

The Thing is based on the work Who Goes There? (1) (which I'm still reading despite reading two other books currently). It was first made into the movie, The Thing from Another World in 1951; smack dab in the middle of the UFO craze of the 1940s and 50s. Later it would be remade by John Carpenter in 1982 as The Thing with a prequel in 2011. All three are different with the 1982 and 2011 versions obviously having the same story line. While I like all three, the 1982 version is clearly superior.

That the 1982 Thing is a very good movie is an understatement... it's exceptional; and at times very underrated. Underrated in the sense that there are tons of clues scattered throughout and it is very much a mystery movie wrapped in the horror genre. Reading the novella that it is drawn from this is readily apparent. Add to the fact that Carpenter and his team had a long period of time to work on the story (and it shows) there is lots of subtle clues throughout. One such place to browse these clues is the forum at Outpost 31.

For the sake of brevity here, for those not in the know The Thing had an unusually long time before they actually started shooting (something like seventeen months as far as I can recall) and Carpenter admitted they had plenty of time to plan out the plot, which camera shots they would use, etc to far greater detail than he might otherwise have done.

So as an role playing game? Imagine it starts out at a research station isolated in the arctic or antarctic (doesn't have to be the same Outpost 31 although it could be) and the players are confronted with the events as they unfold in the beginning of the movie. Where it goes from there is almost endless but at the same time a nice tidy sandbox. Perhaps a better ploy is to just get into the action as they will most likely already know the story. Add a different cast of characters (the players' PCs) and keep the weaponry minimal. Then again even having high-powered military rifles, the PCs are screwed as they aren't very good against Things (2).

Barring that, how about a Thing has made it to the mainland and Blair's prediction starts playing itself out. It's going to take lots of flamethrowers or nukes once it's too far gone.

In such a post apocalyptic scenario(s), movies like 28 Days Later or World War Z are going to seem like a walk in the park! If Things start reproducing in vast quantities in large human population centers, it's largely game over. Such a game would quickly shift to extreme paranoia and one of ultra-extreme survival. Come to think of it with no recourse but to wipe out 7 billion or so Things it might be an exercise in futility.

That brings up another chilling part of the movie when Blair runs the simulation and after suspecting the intruder organism and asks a simple query:

Probability that one or more team members is infected may be infected by intruder organism? 75% is the response. 

His next query is the truly chilling one. 

Projection: If intruder organization reaches civilized areas... entire world population infected 27,000 hours from first contact.

That's slightly more than three years... 

If a GM uses Twilight 2000 it could add a good twist on the horrors of World War III; dropping some Things into that already horrific scenario? Hell, even just one is enough. That could really mess things up. Of course it could also muddy stuff too much. Perhaps a better solution is to simply use the rules for Twilight 2000 and place it in modern day with the scenario outlined above. The only issue is that there is no really rules for monsters per se in Twilight 2000, so the GM would need to do some work, not insurmountable, but doable. Another thought is use the Savage Worlds system which would definitely keep things moving quickly, but I think with minimal fuss All Flesh Must Be Eaten might be best.

In closing, I think such a game is better for a one-off/short campaign, or rather a series of short episodes as opposed to a multi-year/session campaign. There probably isn't going to be much "winning" if the Thing(s) make it out of Antarctica. It could be a fun/blow 'em up/ go out in a blaze of glory type of deal, but if there was ever a "no win scenario" this is it. Think of the end of the 1982 movie, not much (read: none) hope at the end and lots of question marks instead...

And of course I would be remiss if I didn't point out one of the best lines in the history of cinema:

"No F'ing kidding indeed."

 

(1) Who Goes There? can be found on such online places as the iTunes book.

(2) The Norwegian with the sweet gun was using a Heckler & Koch HK33. Details to the weapon at IMDB is here or the full details on a wiki for weaponry used in movies.

Tuesday, July 16, 2013

All Flesh Must Be Eaten – The Best Zombie RPG for Beer & Pretzels Games

BRAINS!

Now that I have your attention, just who does not like the zombie genre? Not many people considering the obsession with zombies on TV and at the box office (although I am protesting World War Z).

Now if you do not like them get the hell outta here. Zombies are cool! In RPG land there are a few good choices for zombie horror survival, but for me I would probably settle on using All Flesh Must be Eaten (fans shorten it to AFMBE). A second choice would be to use Savage Worlds and use the Weird War campaign setting and modify it from there. The Savage Worlds rule system would be perfect for zombie adventures using Weird War II rules as I like the feeling of the supplement and they sanded off the rough edges compared to the previous installment. Lastly, there is also Battlefield Evolution with the Apocalypse Z supplement, but bear in mind that is a tabletop battle miniatures game first and foremost.

Released in 1999 AFMBE is still the standard for zombie RPGs out there. With a number of supplements the line is well supported. While there are other systems, I think All Flesh Must Be Eaten does the best job of capturing the feel of the genre. The rules are not cumbersome (or crunchy) which might be off putting to some gamers but I like the ability to use it in many types of settings from traditional end of the world trope "Rise of the Walking Dead", to voodoo zombie lords "Dawn of the Zombie Lords" to space alien zombies "They Came from Beyond", to name but a few. Seriously, if you are a GM and you cannot come up with SOMETHING in this genre, it is time to hang up your GM screen.

 Of course you can't go wrong with the classic "end of the world" zombie trope! 'Murica!!!!


Back to characters: three basic types (Norms, Survivors and Inspired) each with their own built in advantages (for the most part). Six stats on a point system and away you go. Grab some qualities and drawbacks (here is where I think Savage Worlds is better) and you are off. Also in the character creation chapter I especially like the Archetypes section as it gives a good feel of the tone of the design of the system.

Equipment and vehicles are well handled and I also like the sections for different types of zombies (Apocalypse Z does this as well). For a game with only one really defining monster some variation is needed and with the system presented it is simple to do so: take the base profile and add to it for variation. Boom, done.

One thing I did not like (I have the revised edition so I cannot speak to the original) is the graphic design. I like the look and feel but a lot of it looks like it was low-res quality scans, making it look a bit muddy. Even if they are not, that is how it looked. Shame in an otherwise fine presentation.

In closing I recommend the game. I cannot imagine playing All Flesh Must Be Eaten for really long periods of time but I can certainly see it for a beer and pretzels type of gaming. Anyone else out there with thoughts on this RPG?

Brainnnnssss anyone?