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Saturday, July 11, 2026

The Greatest Warriors of Westeros- Revised 2026

 


I am a huge fan of George R.R. Martin’s A Song of Ice and Fire (ASOIAF). I’ve read the main novels multiple times, devoured Fire & Blood, and re-watched the various television series multiple times as well. Across the five published books, the companion volumes, and the broader history of Westeros, Martin has given us an incredible roster of warriors: shining paragons of knighthood, cunning tacticians, and downright devious (or monstrous) fighters.

Back in 2011, before the release of A Dance with Dragons, I originally compiled a Top 10 list of the greatest warriors in Westeros (see the orginal list below). With new material and years of additional perspective, it was clear the rankings needed a thorough revision. Some positions have shifted, a few names dropped off, and the list has now expanded to a full Top 20.

What follows is my current, updated ranking—part tribute, part analysis, and entirely my own opinion. Rankings are based on a mix of demonstrated skill, battlefield reputation, leadership, and overall impact within the world of ice and fire.

What Matters in This Ranking

  • Warrior Ability First — Raw combat skill, proven feats, and battlefield effectiveness take priority. (Note: “Best knight” in the chivalric sense and “best warrior” are not always the same thing, as the Red Viper clearly demonstrates.)
  • Prime Condition — Characters are judged at their peak, not in their current or declining state.
  • Books Take Precedence — The novels are the primary canon. The television show is secondary. When both align (e.g., Ser Arthur Dayne), it strengthens the case. When they diverge (e.g., Brienne of Tarth), the books win. Example: Brienne is one of the strongest fighters in the current timeline, but her book feats (including nearly dying to Biter) keep her from ranking higher. The show version becomes somewhat inflated in later seasons.
  • Reputation + Results — What other characters say about them, combined with what they have actually accomplished.

Note on Leadership: While this ranking focuses primarily on individual warrior ability and combat prowess, leadership is used as a secondary tiebreaker when two warriors are otherwise close. Ser Arthur Dayne needs no help here—his reputation stands on pure skill. For something like Jaime Lannister versus Barristan Selmy, Jaime earns a slight edge due to his battlefield command experience. Robert Baratheon’s leadership during Robert’s Rebellion (ultimately winning a kingdom) boosts him significantly. The same logic applies elsewhere when feats are nearly equal.

So with all that said here are the new updated rankings. It's also important to note the tie at #3. The daylight between the two is so small in my opinion its near impossible to say one is better than the other.

Map of Westeros by Arwo1f can be found here
 

Twenty Greatest Warriors of Westeros

1. Ser Arthur Dayne, The Sword of the Morning - Untouchable #1. Near-universal consensus as the greatest knight Westeros has ever seen.

2. Oberyn Martell, The Red Viper of Dorne - His fight with the Mountain alone and overall deadliness justify it.
3A. Ser Jamie Lannister, The Kingslayer - Perhaps the greatest natural talent and prodigy of his generation.

3B. Ser Barristan Selmy, The Bold, - Lord Commander of the Kingsguard - All-time great. Legendary longevity and skill.

5. Daemon Blackfyre - The Black Dragon. Fire & Blood confirms his strength as a warrior and leader.

6. Aemon the Dragonknight - Legendary Targaryen hero. One of the most revered knights in history.

7. Robert Baratheon - An absolute monster in his prime during Robert’s Rebellion.

8. Sandor Clegane, TheHound - Fearsome size, skill, and surprising conscience make him a standout.

9. Gregor Clegane, The Mountain - Brutal strength and terror personified. Westeros’ most monstrous fighter.

10. Daemon Targaryen, The Rogue Prince - Charismatic, daring, and exceptionally skilled in battle.

11. Victarion Greyjoy -Ironborn brute force and veteran of countless raids and battles

12. Bronn - The smartest fighter on the list. Survives by knowing exactly when and how to fight.

13. Brynden Tully, The Blackfish - Uncompromising defender of Riverrun and one of the most respected knights alive.

14. Garlan Tyrell - Skilled and often underrated warrior of the Reach.

15. Gerold Hightower, The White Bull, Lord Commander of the Kingsguard - Tower of the Joy legend.

16. Rheagar Targaryen - The Prince of Dragonstone. Warrior-poet with immense talent.

17. Mance Rayder - King-Beyond-the-Wall. Battle-hardened leader of the Free Folk

18. Jon Snow - Rising force with proven skill, leadership, and resilience.

19. Qhorin Halfhand - Elite ranger of the Night’s Watch. Legendary among the brothers.

20. Brienne of Tarth - One of the strongest current-timeline fighters, despite some early setbacks.

In time I'll be reviewing all of them fully and adding the links back here. Part of the fun of this its all 

For the sake of completeness the original list from 2011 was as follows. In all cases I've gone back and repurposed the exiting entries and updated rather than leave them as is. I did this to avoid confusion of having two sets of posts for the same character on the blog. 

1. Ser Arthur Dayne, The Sword of the Morning

2. The Red Viper of Dorne

3. Ser Jamie Lannister, The King Slayer

4. Ser Barristan Selmy, Lord Commander of the Kingsguard

5. Sandor Clegane, The Hound

6. Syrio Forel

7. Gregor Clegane, The Mountain

8. Robert Baratheon

9.  Bronn

10.  Brynden Tully, The Blackfish

There you have it, the old list for historical purposes with the new updated ranking above. Opinions can (and will) be made as to why one warrior is better than another, but there can be some informed debate by reading the text closely and with the added bonus of the television show when it matches the character depicted.

Let me know your thoughts.

Wednesday, July 8, 2026

The Word of Hashut - Part III, In the Trenches

All issues of the Word of Hashut #1-12

The word I used in Part II covering the Word of Hashut production period was insane. As I look at the word now it is no less true: insane. Looking back, it is hard to believe it has been 15 years since I worked on this. In a way it seems like it was just yesterday.

I think the biggest thing that made it insane? The release schedule. For two and a half years we released an issue every quarter and to not sugar-coat it? It was brutal. No sooner than one issue was out the door and I would have maybe a month to do other things related to the hobby of Chaos Dwarfs Online or for Dogs of War Online. All the while with young kids, two jobs and a dog.

Now with say a quarterly magazine this would not be too bad in the “real world” but this was a gaggle of volunteers delivering a free ezine every quarter. That pace is not sustainable. Do I miss the pace? No, not really. Do I miss the frenetic nature of creating the ezine? Somewhat. Am I proud of what the team and I accomplished? You bet because there is no way I could have done it without all of them. This was me sure, but I had help to get there.

But what also stands out? Around 2011 when Issue #12 was out and a bit before Games Workshop had finally released stuff for “Infernal Dwarfs.” Can we say that we caused it? It is not likely but at the same time GW had to have been watching what was going on and said “Damn, these guys are not giving up.”

If I had to pick a single issue as my favorite, it is Issue #5. It was not that it was a high water mark per se, but it showed everything the fan community could be if we focused. Even the later issues were still quality in my opinion, but #5 was near pitch perfect. The cover was great. The interior art perfect and a great balance of articles: Thommy’s Campaign Pack, a great Battle Report, several ridiculous hobby articles by Tjub and Grimstonefire and Baggranor’s excellent "Shadow and Flame" graphic novel just to name a few.

Likewise Issue #8 was another stand out for me. Swissdictator and I ran the “Arena of Death” and low and behold Astragoth wins? People wondered if we rigged it at the time. We did not. Each round that went by he was plowing through opponents!

In terms of covers and the interior art we were blessed with a ton of talented artists who selflessly contributed to it no questions asked. In fact looking back? I do not think either Maul (our Submissions Coordinator) or I ever had to badger an artist. It was as simple as “we need x by y date.” And time and again the artists delivered.

On the subject of covers? My personal favorites are #6, #7 and #8. But I can not say we ever had a bad one. Each time it was an awesome feeling when it was delivered to me. In a way it felt like the issue was “complete” even if I still had more work to do.

Another thing I am proud of is we hit our stride early and the quality was excellent from the beginning. That is not to say there were not any missteps; there were. But on the balance of it, our successes far out-shined our missteps. The goal from the beginning was to compete with Skavenblight Gazette and I think we did. And if I can be biased (hey I also did Gold and Glory so I think I get a say!) I think we surpassed it. The page count, the variety and the sheer audacity of the project. Add to this we had a handicap that no other army faction had: they were current? Chaos Dwarfs were wandering the Plains of Zharr looking for a morsel from Games Workshop.

It was a wonderful time and a great time to be in the hobby. But like all things it would not last. In the final installment I will talk about some of the overall lessons, and the long view of history. Stay tuned

As a bonus, here are the unreleased covers of what Issues #12 and #13 would have looked like had I continued with the project. Issues were plotted out all the way to #15 with cover artists assigned and themes somewhat developed.

What was your impressions of the Word of Hashut? I'm open to hearing them! 

Unrleashed/unfinished Word of Hashut ezine covers #12 and #13

Sunday, July 5, 2026

T1 Village of Hommlet Guard Tower Terrain Build – 28mm Oldhammer / Greyhawk Campaign Project

Completed 28mm scale Hommlet Guard Tower terrain piece in a scenic setting for Greyhawk campaign use
The Guard Tower in the Village of Hommlet
 

Over the years I’ve created a number of terrain pieces, many of them focusing on castles and forts, many featured here on the blog.

In that vein, for my Greyhawk Campaign I’m running I decided to make the Guard Tower from T1 - The The Village of Hommlet. The natural question is why not create the Moathouse, since that’s where the adventurers will mostly be plying their trade? The answer is simple: way back in 2006, Paul Stormberg commissioned a scale model version for a wargame of Chainmail which Gary Gygax himself participated in.

So rather than create another one, I settled on the Guard Tower (area #31) and have been working events in my Greyhawk campaign in which the tower will feature. But that is very much in the future, so I will just focus on the construction of the tower itself for this post.

The first step in construction was making a copy of the tower floor plans and taping it to the shelving in front of me on the painting table for reference through the whole thing. This was very helpful as I didn’t have to keep looking over to the module itself.

On that subject the floor plans of the tower were helpful. The illustration on page 7 and the back cover were less so. At least the illustration on page 7 did give me a good idea of the stairs if nothing else for later. The back cover really doesn’t tell much for this nor does the original cover art. This isn’t a criticism per se, it’s just noting for what I needed they would not be used as my guides.

To start the Material List:

  • Cardboard
  • Thinner cardboard (the types from cereal, snack, or cracker boxes)
  • Toothpicks (for the arrow loops and trap door on the middle tower)
  • Popsicle sticks (for the drawbridge and flooring of the 2nd floor)
  • A round container of oatmeal (serves as the middle tower)
  • Small finishing nails (for the studs on the door to the middle tower)
  • R4 residential foam (the base)
  • Pressboard (for the base of the 2nd floor)
  • Posterboard (for the battlements)
  • Paint
  • Superglue
  • White glue
  • Glue gun
  • Xacto knife
  • Stone gravel and green flock for the base
  • Coping saw
  • Dremel tool
  • Small electric drill
Construction
I actually started on the creation of the tower in early November 2025, but got sidetracked. Sidetracked by what you ask? My Citadel Giant, that’s what! When I picked it back up the tower was in the basic state noted here in the first photo. One of the initial challenges I had to work out was creating it in 25/28mm scale. It was going to be big no matter what. As I noted, I’ve created several castles in 25/28mm scale before along with a lot of buildings, but the initial cuts always seem “too big.”
Early WIP of the 28mm scale Hommlet Guard Tower basic cardboard form on the painting table
Very, very early WIP

The second challenge is that the interior was going to be a chore to even get remotely passable in terms of usability. For a while I debated on the wisdom of doing so. In the end I knew I’d have to create the interior and made peace with it. At the same time, looking at the floor plans I knew it would be impossible to do exactly as is. It was also at this stage that I decided to omit the lowest level as that was going to add another level of complexity and to the overall height.

The third and final challenge was using flat surfaces in a round structure. Trust me, it’s much more difficult than it sounds. Cardboard can be bent and cut, yes, but some shapes are not easy to do.

The first big task was to get the shape the right size for the tower proper along with the two flanking towers to be circular. I was ideally looking for a circle the size of a bucket but none fit what I was roughly measuring out. Through some trial and error I got it right after the second try.

Once that was done, creating the vertical walls was somewhat easier. The glue gun was invaluable here, keeping everything set while I added the next piece and the next. In short order the basic form was set and I went over the glue gun joints with white glue to reinforce them all. Then the tower sat for a number of months.

When I picked this back up about a month ago, I remembered the interiors would be a chore, but so too would the stone work for the outside. As you can see from the work in progress photos it was a LOT of cutting and gluing with the glue gun.

For the materials to make the stone I fortunately saved snack boxes over the years for construction. The excellent How to Make Wargames Terrain book from Games Workshop is invaluable for this. I have a copy but it has been out of print for decades (the 1996 version is the best in my opinion).

The attaching of the stone to the outer surface was a long process over about two weeks. As you can see it became something quite garish from all the clashing colors as I went! (see the photo to the right). The primary challenge here was containing/corralling the glue from the glue gun. The glue sets quickly and speed is needed to get the part in question into place before it sets without excess glue or wispy strings. The good thing is after doing it so many times it got to be second nature.

The first interior work was the hardest: the ramps. While it works fine for an adventure in role-playing

Color explosion during stone cladding on the 28mm Hommlet Guard Tower – snack box cardboard in progress
Color explosion!

games it does not work well for a modeling project, nor for lining up arrow slits. Hearkening back to my Nippon castle from several years ago I was eventually able to get the ramps passable and removable from the interior. Not perfect, just passable. I really, really wish Gary would have done something different here… The interior stones? As said it wasn’t easy, but I did get into a rhythm in some spots and listened to several podcasts to while away the time as I toiled.

The battlements were the next stop after the interior. Once again, a previous project helped here. I have not posted it yet, but I have created an entire Empire castle (see the very end of the post for more on this) roughly based on the Warhammer Mighty Fortress. In that castle project I figured out how to make battlements from poster board and to do it in such a way to expedite the process. Basically the key breakthrough was to lightly score the flat section that forms “in between” each battlement and fold it down. Coupled with a slightly higher battlement section behind, the two were glued together leaving only the sides of each battlement “tooth” to be completed.

The big roadblock here? As you guessed it, doing this on a round surface made it tougher. I had to account for the circumference being smaller on the interior than the exterior. Through trial and error I worked it out and then started attaching sections to the upper tower base.

The next big challenge was the roof and machicolations on the removable tower top. The machicolations took quite a while to get right as the spacing was at best an inexact science. Several times I needed to cut already glued sections off to get the whole to fit right. But after a while—with a lot of putting the top on, marking the under-hang, and popping it off—I was able to add them one by one.

Another point of note was the central tower itself. I’m fairly sure oatmeal containers are not designed with hobby terrain in mind despite being the perfect size and shape (let alone being sawed through). Because of that, getting it to set level took some time and some shims. In the end it worked perfectly with the right shape and diameter.

Removable tower top with machicolations and Wizkids catapults on the 28mm Hommlet Guard Tower
Removable top and catapults

Once the base construction was done and I repeated the method for the battlements on the upper level, it was also time to repeat the steps for the machicolations on the middle tower to finish it off. The final push of the “stones” commenced, wrapping the middle tower surface all the way to the top and adding the trap door.

It’s important to note that I did not make the middle tower removable like the lower. The interior sections of the lower tower showed me that actually getting my hands into an even smaller diameter was going to be a problem. On the lower sections it was barely possible, and I wasn’t looking forward to that again. At that point I made the executive decision to skip it.

Next up was the base. The base was nothing more than cut R4 residential foam (which can be found at a home improvement store) with a depression hollowed out for the tower to sit in. That got to be quite messy with cutting and sanding to get it to fit right. In the end, like the middle tower, it required a few shims here and there for it to set level. This did not matter too much as I knew they would be covered up when I added the gravel to the base. The base was set with copious amounts of white glue and left to dry overnight.

The next night I scored the base in several sections and used white glue to attach the stone gravel and let that sit overnight.

Painting

When it finally came time to start painting, the weather does what it always does around here: turns the humidity up to 11. We all know what that means — no spray paint. But as I was contemplating that, I knew it would have to be primed by hand anyway. Spray paint and cardboard don’t usually adhere well. As it was, a solid evening ended up being devoted to priming the tower black. I needed two coats in most places as the “shiny side” of the thin cardboard needed to be facing out (the inner side is too rough and too porous, which would cause warping).

Once primed, the first step was to dry brush the tower gray. Now it might seem like the more straightforward thing to do is simply coat the whole thing gray. While that can be done, it also wasn’t what I was going for. Painting structures like this uniformly gray makes castles/towers look "cartoonish" in my opinion. I wanted the dark shades to come through.

After the initial color, next up was lightly dry brushing straight white onto the surface. This was done very lightly for highlights and not to turn it white. After the white came something that might seem unusual for a color, but something I did with the Empire Castle: a dry brush of a lighter orange. This might seem odd, but what it does is make the rock seem more realistic, especially with what I knew I’d be doing in the final painting step. I went from the base on up to the removable tower top. Once done I did notice the upper level was too "orangish," but no matter.

Why I didn’t worry about “too much orange” was because of the last step in painting the tower: a light wash of black. To achieve this a mix of a very watery black wash was all that was needed. In most cases water and cardboard do not mix; warping can occur. But because I sealed it off with two undercoats I was fairly certain it would hold up well. Rather than simply dousing it with the watery paint, it was applied via brush with broad strokes to cover all the surface areas. I actually did three passes in total to get the coverage desired, letting it fully dry between passes. What this achieved was a surface that looked like natural field stone, the kind that was likely being used as a building component for the small keep being constructed in Hommlet, of which the Guard Tower is part.

The final part for the tower proper was the creation of the stone steps. Through some trial and error I got the foam “stones” to sit right for the most part and it was a simple matter of cutting, sanding, and gluing everything to get to its final shape. The painting process was the same as for the exterior of the tower itself.

Yet to Complete

At the time of posting this the second interior level is fully constructed, removable, and primed but not yet fully painted. I’ll add a followup post to this one when it’s complete. Also, the shield above the gatehouse likewise needs to be finished with the coat of arms of Hommlet.

Closing thoughts

In all I’m pleased with how it came out and it was a fun project to work on in the man cave. There are a few minor mistake areas, but not enough that people would notice unless looking really hard (one section of the battlements has a wider gap than I had anticipated and one arrow slit alignment issue).

One happy accident was the area of the placement for the catapults. I hadn’t set out with placing the engines there but imagine my surprise when the plastic ones from Wizkids just fit inside. Even better was the fact that I got four of them from the local gaming store reduction bin for something like a total of $10. I was originally going to create them out of balsa wood but this saved me time.

Another happy accident? Rufus the fighter who inhabits the tower? I was able to represent him with one of my Ral Partha miniatures which is actually one of the oldest minis I have in my collection. He was not mine originally but got passed down to me when my older brother stopped playing AD&D. There is something cool about the axe-wielding mini from the early 80s paired with the recently completed tower.

Overall, I hope when it’s needed in the campaign it will be a “big reveal” moment and the players will appreciate it. I’m not saying too much just yet as one of my players follows my blog. If nothing else

Completed 28mm Hommlet Guard Tower terrain piece with battlements, steps, and catapults for Greyhawk campaign
The finished Guardhouse!

then at least I got to share it with the wider gaming community.

I’m also pleased that in the end I decided against recreating the Moathouse itself. Others have already done it and done it quite well; no need to revisit. In a way it adds to the overall story of folks creating terrain for T1 – The Village of Hommlet… Does this now mean I need to make the Church of Saint Cuthbert too, or the Inn of the Welcome Wench?

One final note: as I’ve done plenty of these projects, one thing that always surprises me every time is the amount of waste material these things generate from all the cutting and sawing. It behooves you, at minimum, if attempting a project like this to clean up at least every night or it gets messy fast. This build I was very disciplined — after finishing each major section I had the hand broom out sweeping and was using the shop vac regularly. The sanding and cutting of the base was even more so. Trust me, your hobby area will thank you for the diligence.

For reference as completed: the tower is about 19½ inches tall, 13 inches wide, and 13 inches in depth.

There you have it — the Guard Tower of Rufus and Burne from TSR’s T1 - The Village of Hommlet.

As I noted about the Empire Fortress project above, that project really was using leftover parts from my abortive attempt to create Castle Von Wittgenstein from the Enemy Within campaign for Warhammer Fantasy Role-Play. I stopped that project because of the sheer size and scale along with the limited utility of it. The part I reused was what became the gatehouse. I’ll be posting about that in the not too distant future. It’s also ironic that project was inspired by the Moathouse too.

What are your thoughts on the project or the Village of Hommlet in general? 

End note: as I noted about the Empire Fortress project above. The project really was using leftover parts from my abortive attempt to create Castle Von Wittgenstein from the Enemy Within campaign for Warhammer Fantasy Role-Play. I stopped that project because of the sheer size and scale along with the limited utility of it. The part I reused was what became the gatehouse. I’ll be posting about that in the not too distant future. Its also ironic that project was inspired by the Moathouse too. 

Saturday, July 4, 2026

HS1 – The Star Spangled Standoff, a module for Hurled into Eternity

As I noted at RPG Pub, the first module for Hurled into Eternity is ready to go: HS1 – The Star Spangled Standoff.

In keeping with the our 250th celebration of America’s Independence, likewise the townsfolk of Liberty Fork find themselves beset by outlaw forces of the Iron Confederation after the devastating Civil War. The good people of the town simply want a respite from the horrors of that conflict, but the Confederation has other ideas, yet somehow the Shattered Union staggers on.

Fortunately for the townsfolk, The Masked Rider and Spirit Hawk, heroes of the dusty trail, are there to render aid and set the wrong things right!

With all that said as an introduction, I invite you to take a look at the free PDF of the module to see just how things work in Hurled into Eternity. But I also add that it is very much a work in progress. What do I mean? Unlike most types of role-playing games, the western genre can’t fall back onto tropes like exploring dungeons and fighting monsters. Westerns are about shootouts and high stakes. But they also follow a script in a way. By that I mean the Judge needs to think more like a movie director to keep the action flowing.

So with all that said, I present the Alpha scenario of HS1 – The Star Spangled Standoff. I very much look forward to feedback because, unlike writing the rules for the game, modules have proved to be trickier. I’m not saying this as a cop out, but rather I think this is the best idea I’ve put forward so far. It needs input to determine if this is the right track.

So there it is. Download it, give it a whirl, and let me know your thoughts.

The Frontier beckons.

Link to the Alpha version of: HS1 – The Star Spangled Standoff

Link to the Alpha rules of: Hurled into Eternity