Search This Blog

Wednesday, July 8, 2026

The Word of Hashut - Part III, In the Trenches

All issues of the Word of Hashut #1-12

The word I used in Part II covering the Word of Hashut production period was insane. As I look at the word now it is no less true: insane. Looking back, it is hard to believe it has been 15 years since I worked on this. In a way it seems like it was just yesterday.

I think the biggest thing that made it insane? The release schedule. For two and a half years we released an issue every quarter and to not sugar-coat it? It was brutal. No sooner than one issue was out the door and I would have maybe a month to do other things related to the hobby of Chaos Dwarfs Online or for Dogs of War Online. All the while with young kids, two jobs and a dog.

Now with say a quarterly magazine this would not be too bad in the “real world” but this was a gaggle of volunteers delivering a free ezine every quarter. That pace is not sustainable. Do I miss the pace? No, not really. Do I miss the frenetic nature of creating the ezine? Somewhat. Am I proud of what the team and I accomplished? You bet because there is no way I could have done it without all of them. This was me sure, but I had help to get there.

But what also stands out? Around 2011 when Issue #12 was out and a bit before Games Workshop had finally released stuff for “Infernal Dwarfs.” Can we say that we caused it? It is not likely but at the same time GW had to have been watching what was going on and said “Damn, these guys are not giving up.”

If I had to pick a single issue as my favorite, it is Issue #5. It was not that it was a high water mark per se, but it showed everything the fan community could be if we focused. Even the later issues were still quality in my opinion, but #5 was near pitch perfect. The cover was great. The interior art perfect and a great balance of articles: Thommy’s Campaign Pack, a great Battle Report, several ridiculous hobby articles by Tjub and Grimstonefire and Baggranor’s excellent "Shadow and Flame" graphic novel just to name a few.

Likewise Issue #8 was another stand out for me. Swissdictator and I ran the “Arena of Death” and low and behold Astragoth wins? People wondered if we rigged it at the time. We did not. Each round that went by he was plowing through opponents!

In terms of covers and the interior art we were blessed with a ton of talented artists who selflessly contributed to it no questions asked. In fact looking back? I do not think either Maul (our Submissions Coordinator) or I ever had to badger an artist. It was as simple as “we need x by y date.” And time and again the artists delivered.

On the subject of covers? My personal favorites are #6, #7 and #8. But I can not say we ever had a bad one. Each time it was an awesome feeling when it was delivered to me. In a way it felt like the issue was “complete” even if I still had more work to do.

Another thing I am proud of is we hit our stride early and the quality was excellent from the beginning. That is not to say there were not any missteps; there were. But on the balance of it, our successes far out-shined our missteps. The goal from the beginning was to compete with Skavenblight Gazette and I think we did. And if I can be biased (hey I also did Gold and Glory so I think I get a say!) I think we surpassed it. The page count, the variety and the sheer audacity of the project. Add to this we had a handicap that no other army faction had: they were current? Chaos Dwarfs were wandering the Plains of Zharr looking for a morsel from Games Workshop.

It was a wonderful time and a great time to be in the hobby. But like all things it would not last. In the final installment I will talk about some of the overall lessons, and the long view of history. Stay tuned

As a bonus, here are the unreleased covers of what Issues #12 and #13 would have looked like had I continued with the project. Issues were plotted out all the way to #15 with cover artists assigned and themes somewhat developed.

Unrleashed/unfinished Word of Hashut ezine covers #12 and #13

No comments:

Post a Comment