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Wednesday, December 19, 2018

Dark Future, Mad Max Meets Games Workshop



Lets get this out right away, Dark Future was inspired by the Mad Max movies (Mad, Max, Road Warrior and Mad Max: Beyond the Thunderdome). Note: this is hardly a controversial statement and  not one that I ever heard anyone denying mind you, but bears repeating. Back in the day my only interactions regarding Dark Future was seeing the advertisements in Dragon Magazine or the occasional White Dwarf (I didn't start reading WD till around #137). And by the time I could somewhat afford it, it was gone from the lineup and forgotten. One thought also before I go further, why is it that GW once again placed their ultra-violent settings for a game in the USA? I think they were trying to tell us something with Dark Future and Bloodbowl...

This game came back to me a few months back when I purchased a copy of Car Wars made by Steve Jackson Games at the local game store. I got the copy for only $20 so not too bad I thought, but reading through it, holy crap is that game complex. Far too rule heavy for my tastes and very math intense. Now I'm not adverse to crunch heavy games or math heavy, but Car Wars struck me in the same vein as Twilight 2000 in terms of complexity for the vehicle rules. Perhaps a feature of early 90s game design concepts as it relates to cars and the like?

But it was then that I remembered that Car Wars wasn't the game I was shooting for, it was Dark Future! Ahhh well so off to eBay to see what sets are going for? Yeah... looks like I'm going to need to save my gold Guilders for a while, or perhaps go for the "successor game" Gorka Morka? (I'll cover that in a future post). In any event this is one of those ones that's on my radar now, but who knows when I'll get to it. There is something that keeps drawing me to it and I'm not quite sure why, I don't believe its nostalgia either. I suppose its possible to"procure" the rules and use Match-Box or Hot Wheel Cars to simulate it.

Oh and look at that: isn't the internet great? There is a wiki for everything, including Dark Future at Route 666, the Dark Future Wiki. As you can see for a game that had a fairly limited shelf life, it did receive a fair amount of support from what I can gather. Games Workshop did have support for expansions for the game such as the PBS4 Battlecars, but like many of the secondary (late they would get called specialist) games Dark Future fell by the wayside to a large degree by the early 1990s. This coincided with the revamp to 4th Edition Warhammer.

Bell of Lost Souls has more information here on a rumored re-release of Dark Future, but as of late 2018 I still don't see anything on it. EDIT: it appears that the focus was more on a video game release.

I assume if you've read this far you know about Dark Future and probably a lot more that me as I noted I've never played it. Please lend me your thoughts on the matter after some selected photos that graced White Dwarf from the time frame in question, culled from Pintrest and the Lost and Damned site:









5 comments:

  1. Must admit, I really enjoyed Dark Future back in the day, but then I've always had a soft spot for Post Apocalypse gaming. I've always thought that the slightly alternative 'real' universe they created for it was one of the best backgrounds they've ever done. As well as that, it actually worked quite well as a rules set.

    The original Jack Yeovil books (Demon Download, Krokodil Tears, Comeback Tour) are worth a read too, Jack Yeovil being Kim Newman, so actually a decent author. ;)

    I liked it so much, I bought some of the original artwork when it came up on eBay earlier in the year!

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    1. Thanks for sharing your memories of this.

      Question: have you played Car Wars and if so the comparison between the two?

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    2. Yes, I have a fairly extensive Car Wars collection too. As you mention, it was far more complex, especially with all the expansions, but then I tend to like that in games. Pre Dark Future, we used the original Battlecars boxed game (along with Battlebikes, it’s expansion) for a quick n dirty game of Mad Max shenanigans.

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    3. I too like crunch in games but for some reason it ranks up there with the mess (my impression mind you) of the vehicle rules of Twilight 2000.

      In fact that might be a future blog post: Top 5 Ugh moments in rule sets, I've already blogged about Warhammer Siege :(

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    4. 'Aftermath' was quite good in that regard. From memory you could die during character creation. ;)

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