As I’ve previously mentioned, I’m pulling all of this from memory,
as I didn’t keep campaign notes of my characters back then. I did sketch a map on this one (it was
revealed to us as we adventured) but it’s since lost. We were starting to get
to higher levels (for 1st edition AD&D that is) and the campaign
was getting late into its second year; plus there were other games on our radar
(I think we played Twilight 2000 and WFRP right after this). WFRP was big for
us as we played through the Enemy Within
campaign with horrific results on our characters.
We had been on the trail of Dragotha for the better part of
the year and I seem to recall us “just missing” him time and again. I vaguely
remember that Jim’s dwarf was on a mission of revenge for slaying some of his
kin and something may have happened where we investigated some additional
deaths for his clan. Hence he was highly motivated. The rest of us had various
reasons and as I mentioned I was recovering the shield of Arion for the dark elf city my PC was from.
Eventually we tracked Dragotha down to a dungeon he was
lairing in and started hacking our way towards him. I remember it being bloody
and populated with a number of clerical spell casters that were blocking our
way. I don’t recall it being more then one level. To side track for second, I do
recall I patterned the clerics of Orion, an evil sect in one of my second
edition campaign worlds after them in terms of using clerical power as a
thwarting method of the PCs; i.e. evil clerical magic can’t usually be utilized by the PCs. In much
the same way I believe Gary created the Drow: a high level challenge with
magical items the PCs couldn’t use.
In any event we arrived in a section of the dungeon that had
a long hallway. From a wooden reinforced door emerged our quarry, the BBEG
Dragotha! Now looking back on this, a doorway in a simple 10x10 wide hallway?
In fact it was smart, rather then some wide-open area where we could gang up on
him and lob spells. Also it gave us no
room to maneuver, the fighters could not all get at him at the same time. The
two main spell casters in the party were Daryl’s pyromancer and my
fighter/magic user. Even still, at around 8th/9th level
we could do some respectable damage with the heavy damage spells (fireball,
lightning bolt, etc). By making thing up close and personal we couldn’t “call
in the artillery” as it were as we would be striking our companions (later on
in 2nd edition games with other groups I’ve actually had a 2e mage
drop a fireball in the party’s midst on purpose).
So as it was we had to resort to melee and it quick order
Dragotha leaped to the attack and killed the half ogre fighter and the dwarf
(with the dwarven axe he was questing after no less) and the shield. He was at
least attacking 3/1 and shield did 2d10 per hit (plus presumably strength).
From there, Dave’s fighter/thief and my fighter/magic user were next up as the
groups backup warriors. Dave engaged in melee and somehow managed to avoid the
buzz saw of the spinning blades on the shield and the dwarven axe just long
enough. As I recall believe that it was my character that got the killing blow
in, not with my spetum, which I was specialized in, but of all things a
lightning bolt spell. The half ogre and the dwarf had weakened him enough for
it to work. I don’t recall Chris’ illusionist being there at he end nor do I
recall the actions of Mike’s ranger/cleric. But I do recall getting the spell
off. The clear memory is that I have is the area drawn out on the battle map
and the front line fighters down when I cast. And like that, after a short, but
intense fight the BBEG went down. From there the campaign wrapped up and we moved
onto other adventures.
Looking back on the overall arc of the game what made it
memorable is that each PC had a reason to go after Dragotha, but it was more.
Looking back at it, using personal “mcguffins” for some of the PCs was
brilliant. How does the BBEG use weapons that aren’t ones that the DM custom makes for
just him? “Such and such bad-ass evil sword crated by X evil deity, the axe of doom, etc”,
in effect it was sort of like the movie Conan where Thulsa Doom takes Connan’s
father’s sword. Great, under served
idea IMHO. How often does the BBEG use a dwarven axe of a good clan, turn it
around and use it against one of the heroes? Not very often I’d say.
Since that time I’ve played in some great games, some not so
great. Still others were somewhat in the middle. But since then, THE CAMPAIGN
sits in a special place because of a confluence of many events: of it being the
right place and right time. The fact
that it was an awesome experience pales in comparison to the fact that I made
life long friends from the group, we’ve been in each others weddings, seen our
kids grow, argued, bickered and generally been pains in each others collective
asses. In spite of it all I wouldn’t have traded the experience or my friends
for anything.
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